Irrational Games Q&A
by Maarten Goldstein, May 18, 2006 9:04am PDTComputer & Video Games has a Q&A up with Ken Levine of Irrational Games. Levine is asked about next-gen development, staying motivated, BioShock's storyline, skipping cutscenes, the game's art deco style and more.
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Comments
cool comments though, after playing through SiN Ep1 twice I welcome every single game that lets me skip cutscenes ;)
Ken Levine: I think we've thrown more stuff away in Bioshock than we actually built in System Shock 2. Because we can. Real great developers become great because of their ability to throw stuff away, to throw whole games away. It's not about genius, it's a question of time.
GeorgeB3DR must be the greatest developer ever then. :p I kid, I kid. I actually agree with that somewhat.