Irrational Games Q&A

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Computer & Video Games has a Q&A up with Ken Levine of Irrational Games. Levine is asked about next-gen development, staying motivated, BioShock's storyline, skipping cutscenes, the game's art deco style and more.

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From The Chatty
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    May 18, 2006 10:10 AM

    So you just threw stuff away?

    Ken Levine: I think we've thrown more stuff away in Bioshock than we actually built in System Shock 2. Because we can. Real great developers become great because of their ability to throw stuff away, to throw whole games away. It's not about genius, it's a question of time.

    GeorgeB3DR must be the greatest developer ever then. :p I kid, I kid. I actually agree with that somewhat.

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