Major League Gaming to be Televised
by Chris Remo, Apr 17, 2006 8:30am PDTYou may recall that, last year, competitive gaming organization Major League Gaming was shopping around its television broadcast rights. According to an Associated Press report, the MLG has found a willing partner. Later this year, NBC Universal subsidiary USA Network will be carrying seven hour-long episodes covering MLG video game tournaments and giving play by play commentary along with player profiles. Presumably, if the run is successful, the series will be extended to further MLG seasons.
Though video gaming fans have been able to follow competitions on game Web sites for years already, MLG's television deal marks the first time regular TV viewers would be able track the ups and downs of a pro tournament, watching video gaming as a new kind of extreme sport. "This is the sign that pro gaming has finally arrived to the mass market," said Matthew Bromberg, MLG's president and chief operating officer. "It's like poker was two years ago, or NASCAR 15 years ago."The series will follow MLG's two main competitive titles: Bungie's blockbuster shooter Halo 2 (Xbox) and Nintendo's fast-paced brawler Super Smash Bros. Melee (GCN). While this is a far cry from ubiquitous competitive PC games such as Valve's Counter-Strike and Blizzard's StarCraft, console titles such as Halo 2 and Smash Bros. may provide the mass appeal necessary to draw in viewers not already familiar with video games as a spectator activity. "After three years of grassroots initiatives to build a credible, authentic professional video game league, MLG is now on the threshold of truly breaking through to the mass market," said MLG CEO and co-founder Mike Sepso. Sponsors such as Sprint Nextel brand Boost Mobile and Toyoto brand Scion will be contributing prizes and marketing tie-ins. This could be a good thing. As somebody who enjoys both Halo and Smash Bros., I wouldn't mind watching exceptionally skilled players compete in those games. On the other hand, the particular sponsors involved and the historical precedent of gaming-related content on national television (Spike TV Video Game Awards, anyone?) make me very, very apprehensive of what the final result is going to look like.
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Comments
Will this appeal to all people? Of course not, but it will appeal to alot of people. The differance between playing these games yourself, and watching these people play, is that these people will do things you wouldn't have dreamed possible. It just toys with your imagination, as does anything that presents you with a challenge. While watching, not only will you be wondering to yourself "hey, what would I have done?", but you'll be rooting for someone, and you'll be learning something.
Regarding commentary, at least for Smash: at MLG NYC this past weekend, we did our first expieriment with Smash commentary, and all the Halo players watching the tournament over VoD LOVED it. They would be the type of people we would expect to watch on national television, and if we can please people whose Halo obsessions are being interupted by Smash, then we can please anyone. Yes, you can talk about Smash for a very very long time, about the playes, the history, the matchup, the strategies, everything. The game is insanely deep. I think the same could be said for Halo, because I sat in this weekend as Dylexia was explaining some of the strategies and things to look for to the professional camera crew that was there to film the event (the same guys who filmed the world series of poker by the way). What he said interested me and opened up my mind to all the things I had previously ignored.
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Irritating Bastard: Wow, the red team keep coming out like a tide of death! What kind of tide is that, Loki?
Loki: Err...
Irritating Bastard: Definitely not the kind of tide you wade in!
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It's also important that the announcers they employ have a good grasp of gaming and the tactics used in the games, much like how ex-players go into careers in broadcasting in sports. If they can find a gamer who has a good presence in front of a mic that would be really good.
And this could be a really good marketing tool for game publishers. If your game gets exposure on a broadcast like this how better for potential customers to see it then in action with highly skilled players showing it off? If they handle this well I could see this really taking off with more games, wider exposure and more mainstream acceptance of gaming. It could also help demystify gaming for a lot of the anti-game politicians and other people out there. If they treat it like typical pop-culture fluff (hello MTV and Spike VGA) then it'll bomb and hurt the idea of televising games.
A previous post of mine on the subject: http://www.shacknews.com/ja.zz?id=11095757
3d models but 2d gameplay (plataform)
fast combos and jumps abilitys
smooth animations
good maps with plataforms and so
it would be the perfect game for eSport uhhauu im not kidding... FPS is just not the atractive to watch :\
If you try to dumb this down and not talk about tactics like running the map and things like that, people won't stay interested. And for christ sake, SHOW THE WHOLE MATCH. no highlights. I want to see the give and take, the whole flow of how a match worked out. It's the only way for non-gamers to see how intense this can be.
I doubt we're going to get any of that tho. We're going to get clueless commentators stating the obvious, chopped up highlights of a match that don't preserve the intensity or tension, and NO in-depth discussion of the complexities that make these games so popular in the first place.
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The last Guild Wars World Chamionships had $100,000 cash giveaways http://www.guildwars.com/events/championship/ and flew 5 teams (all expenses paid i believe) to Tapei with the Korean team winning and taking $50,000 home. Upcoming tournament will fly 5 teams to Germany!
Not too shabby for a no monthly fee online rpg
If anyone followed the Painkiller CPL world tour last years, some of the games were very, very exciting to watch. Fast action (lightning fast compared to halo), tons of skill, very intense. Top 2 finishers (fatality and voo) came away with like $250k each for the year (a selling factor for the audience, what have these halo2 noobs made?). I imagine Starcraft is the same way for people who understand what's going on, but that would be a problem on USA.
i'd watch that.
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Sad.
Anyways, even if it was 100% gameplay, who wants to watch it rather than do it?
I can handle edited gameplay vids showing some exciting moments of games I am familiar with, ala the best kills of Quakecon all rolled up into a 3 -5 minute segment, but I am not going to want to see some kids who think highly of themselves camp the red armor.
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Smash Bros isn't a bad idea (and other fighters like street fighter would be nice, too), but the idea of pro fps gaming on a console is pretty laughable.
Quake and Starcraft matches on tv might have actually been enough to make me hook it up.
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you could market it as humans vs machines, which is pretty popular on its own, the video games just make it much more feasible
as someone else mentionned you could have competitions where different human teams hack at an AI opponent, whatever the game
In practice, I get the feeling this is going to be half a step below my imagined MxC Meets Korean Starcraft Tourney dreams.
But Halo 2??? Super Smash Bros.??
I a not in their demographic, i suppose.
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If they can manage to not have bikini clad women dripping off the pit-stained gamers, this could be watchable. Certainly no worse than watching a bunch of people wear sunglasses at a table.
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