Crysis Q&A
by Maarten Goldstein, Apr 12, 2006 9:06am PDTOver at Computer & Video Games you can find a Crysis Q&A, offering more information on the awesome looking shooter that Far Cry developer Crytek is working on. The interview features questions about the game's multiplayer modes, gameplay style, game engine, AI, weapons, and E3 and release plans. Here's a snip
Which new technologies in Crysis would you say are most important in terms of new gameplay? Cevat Yerli: I think the most important gameplay technologies are actually our breakable physics. It allows us to shatter things and break vegetation and model recoil damage, those make a huge impact on gameplay. The other aspect is soft cover and soft physics, to be able to represent motion throughout the jungle, that's very important for gameplay as well. Of course, things like motion blur add to the cinematic feeling, to the drama and the fear level, especially for the aliens, it amplifies speed and gives you the impression that they are moving very fast. It makes an impressive difference and you perceive the enemy differently as a result as well.
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Comments
Am I excited? Probably ^_^
iPoot on CryCreativity
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Bernd Diemer Everything you've seen has been running on DX9 and normal hardware you can get in the shops right now. It's all normal spec and doesn't even use a dual processor or anything like that, we don't have any special graphical hardware inside these boxes.
I could have sworn that tech demo stuff was DX10 they were showcasing. And as that's pretty much the only footage released, what's the truth here? Am I actually going to be able to get all of that showcased eyecandy with a DX9 card or not? (Aside from the speed increase of the DX10 cards)
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But apparently the game with have a failgun and a minigun and that's good enough for me.
It would be nice if you get a free FarCry port to this engine. I love all the new effects and all.
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