Late Night Consoling
by Chris Remo, Mar 29, 2006 8:20pm PSTCrazy news today!
- This week has been strikingly devoid of wacky next generation news, but that changes tonight thanks to CNN/Money's Chris Morris. In his latest Game Over column, Morris speaks with Nintendo president Satoru Iwata about the company's upcoming console Revolution. While, predictably, few concrete details were revealed, Iwata did hint at some interesting possibilities. - Iwata expressed dissatisfaction with the $60 figure that seems to have emerged as the de facto next generation price point. "In the US, we're going to see the next generation cost an awful lot," he said. "I really don't think that there's going to be a lot of acceptance by current customers of the $60 price tag. They may allow that for a limited number of premium titles." In terms of Nintendo software, he "cannot imagine any first party title could be priced for more than $50." Similarly, Microsoft's first party Xbox 360 software goes for $49.99 rather than the third party standard $59.99. The same price structure may emerge for Revolution, but it seems less likely given Iwata's feelings on the matter. - Revolution's Virtual Console download service was also a topic of discussion. It is not yet entirely clear what methods will be available to owners to store the games that will be offered. It is already known that the system has 512MB of internal flash memory and a slot for standard SD cards to be used as storage, but Iwata also points to Revolution's USB ports, which mean that "practically any storage method can be used." It is also easy to imagine smaller games simply streaming to the console when needed and running from RAM. There may also be the option for players to download games for certain periods of time. - Last week Iwata announced that Virtual Console will offer games from Sega Genesis and Hudson/NEC's TurboGrafx, but also suggested there might be more announcements in that vein. He unfortunately did not expand on that in this interview. He did, however, say, "A number of different publishers are now interested in participating in this virtual console system. As far as the details, though, I believe we will wait for another opportunity before discussing them." - Finally, Iwata touched on in game advertising. He noted that he has been following those trends but does not believe players have the time or interest to pay attention to ads while gaming. While he did not rule out the possibility of Nintendo exploring such avenues at some point, he doesn't expect in game advertising to generate significant revenue for the industry. And that about covers it. As usual...wait for E3.
Iwata Speaks of Revolution
[nintendo] - Well what do you know, more Revolution news today! The always informed IGN Revolution has spoken to development sources about the Revolution's hardware specifications, which if true confirm that the console indeed will be significantly less powerful than Xbox 360 and PS3. The IBM-manufactured Broadway CPU will run at 729MHz compared to GameCube's 485MHz CPU. ATI's Hollywood GPU comes in at 243MHz compared to GameCube's 162MHz. The system has 88MB of system RAM plus a 3MB texture buffer on the GPU; GameCube had 40MB plus a 3MB buffer. There may or may not be an additional 14MB of extra D-RAM. The only verbatim quote from IGN's sources reads, "The external RAM can be accessed as quickly as the main RAM, which is a nice touch." The rest is paraphrased. IGN points out that even with lower polygon counts than PS2 and Xbox, GameCube still produced top of the line graphical presentations such as Capcom's Resident Evil 4. While it seems quite unlikely that Revolution titles will be on the same graphical par with Sony and Microsoft's machines this time around, the company has repeatedly stated its aim to broaden the market through different methods--notably, the system's very unique controller--than those of the two other major console manufacturers. My prediction: some very long and very heated discussion threads.
Revolution Specs Uncovered?
[nintendo] - A multiplayer demo of the 360 version of Digital Illusion's Battlefield 2: Modern Combat (PS2, Xbox, X360) was added to Xbox Live Marketplace today. It clocks in at 328MB, surprisingly small compared to many previous Live demos, some of which surpass a gigabyte. Xbox Live's Larry "Major Nelson" Hryb also noted that today several additions to the Xbox 360's Xbox backwards compatibility went live. It's proof that Microsoft's backwards compatibility team has been working, but it seems like they've been working more on fixing previously added titles than adding new ones. Three new games were added--Criteron's Black, Pandemic's Star Wars Battlefront II, and Konami's World Soccer Winning Eleven 9--but the majority of the update came in the form of twelve revisions. The improved games are High Moon's Darkwatch, Rockstar's Grand Theft Auto: San Andreas, Valve's Half-Life 2, Lionhead's Fable and Fable: The Lost Chapters, Microsoft Game Studios' Forza Motorsport, Team NINJA's Ninja Gaiden and Ninja Gaiden Black, EA Canada's SSX 3, Ubisoft's Tom Clancy's Splinter Cell Chaos Theory, Namco's kill.switch, and Blue Shift's World Series Baseball 2K3.
Xbox Live Marketplace Gets Some Updates
[xbox360] - Microsoft released its Xbox 360 in Australia last week, and the four month delay from the rest of the "worldwide" launch didn't seem to stem consumers' interest in the machine. In its first four days, 30,000 units were sold, a third of which were purchased at midnight the day of release. This gives the console the record for fastest selling console launch in Australia, beating out the PSP's previous record of 27,000 from last September. Gamers picked up 2.6 titles per console, compared with a 3.9 tie ratio in North America. Unsurprisingly, the "vast majority" of sales were of the hard drive-equipped bundle. Australia has traditionally been a strong market for Microsoft. In the PS2/Xbox/GCN generation, Xbox saw market shares reach up to 40%, making the territory Microsoft's most successful in terms of market share.
Down Under, Xbox 360 is On Top
[xbox360] - SNK Playmore officially announced The King of Fighters 2006, the latest in its twelve year old fighting series. The game will be an original title for PS2 rather than an arcade port. Interesting, the announcement notes that KOF 2006 is actually a sequel to The King of Fighters: Maximum Impact, SNK's first attempt at a 3D fighter. This may be a sticking point for some fans. Previously, KOF titles have been in 2D. The game will contain characters from Maximum Impact as well as additional unlockable characters. Well known SNK artist Falcoon will be overseen production. - Press release.
King of Fighters Goes Maximum Impact
[ps2] - HM-Fusion has part one of an interview with The Legend of Zelda: Twilight Princess (GCN) director Eiji Aonuma about the upcoming title. GameSpot looks at what we know about the Nintendo Revolution.
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Demon's Souls servers extended again
Comments
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It all depends on the "wand" imo. If the wand is a gimmick and theres only a handful of games that use it, this system will bomb in terms of the general public buying it. I love Nintendo and will be buying one even if its only more franchise sequels, but the average joe is all "PS3 fuck everything else". The general public sees a flashy commerical showing off graphics (that most of the time aren't even real time).
I REALLY want the wand to be awesome and spur a whole new genre of games, but if theres only a handful of in house games coming from Nintendo that are for fishing and ping pong, this system is going to tank with those specs. There's really no reason to get it other then the wand, and the ability to play older titles. I know theres lots of love for older titles here, but for me personally I'll load up SMB3, play it once, and then go back to something like Oblviion on the 360.
That being said, why not just have used the Gamecube like someone else already said if its not about the graphics, and theres no HD support?
Revolution's ATI-provided "Hollywood" GPU clocks in at 243MHz. By comparison, GameCube's GPU ran at 162MHz, while the GPU on the original Xbox was clocked at 233MHz. Sources we spoke with suggest that it is unlikely the GPU will feature any added shader features, as has been speculated.
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Personally gaming isnt quite the hardcore persuit it once was for me. I've been playing games religiously since my amiga 500, but not these days. I'm busy with lots of other things so its not a focus anymore, plus i do honestly beleive games are getting ever so slightly less fun. That doesnt mean i dont miss it, but whenever i decide to waste what little money i have in an attempt to get back in to it i lose interest and dont touch any of my consoles again for months. The only exception to this has been my DS, the reason being, its convienant, cheap, simple and intuitive, i dont feel i need to put in a shitload of hours to get the fun.
Seeing these nintendo specs actually cheers me up. I know i can afford this system now. Theres no way i'll be able to afford a PS3 or 360 until a couple of years down the line (when i see certain things i will be interested in like ico 2 or a trully next gen GTA..) I'm excited about the controller, i know there is a lot of misgivings about it, but i'm hopeful. I remember the exact same comments about the unveiling of the n64 controller. Then the DS controller. Everyone was proved wrong, i trust nintendo to not fuck this one up.
On the subject of 3rd party titles. I havent been interested in any of them in years. I dont like sports games, GTA is probably the only cross platform game i've ever purchased but even that was before it arrived on the xbox & pc.
So to sum up, if this news means nintendo are releasing an afforable, inovative easy to pick up system that will at the very least really good 1st party and 2nd party support then i'm more than happy with that.
Thats all i'm after tbh.
But still, I feel this is almost hypocritical of Iwata. I remember specifically buying Zelda: Ocarina of Time for 59.99. Game prices will go up, as inflation increases. They've been 50 bucks for a long, long time...
I sorta saw it as inevitable that they'd increase to 60 dollars...
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http://www.shacknews.com/ja.zz?id=11886498
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/me wants his zelda info
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1) If that's true, Nintendo should have just released a new controller for the GameCube. I'm sure that would have been a shitload cheaper than a whole new unit.
2) This could be a blessing or a curse, depending on who you ask but don't expect many multiplatform games coming to the Revolution. People might scoff at this - but publishers and developers are more likely to produce a game they can sell on multiple platforms than concentrate on a project they can't turn over and sell again. Example - it's cheaper for a studio to add the Revolution to a multiplatform project than start a sole division.
3)I do think Nintendo's price (it's obvious this thing is going to be cheap) strategy could put them in a good spot because like they stated, they don't want to compete with Xbox 360 & PS3. This way I could easily see the Rev becoming popular as a second console for budget conscience consumer.
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i remember the same thing happening during the gamecubes buildup.
I just have to look at my shelves to see that even on my SuperNES 75% of the games I've had were first party..
I'm not rich by any mean and I can't get as much games as I want so when I buy on it has to be damn good, and it just so happens that all the best games on Nintendo platforms are usually made by Nintendo themselves.
In the end it all boils down to the "what do you think are the right prices for a game and a platform?" question, but hell I bought a N64 and ONLY have N games on it. (yeah I never bought Goldeneye, sue me) And guess what I'm still happy with my buying it.
Honnestly Nintendo could announce they drop 3rd party support altogether I wouldn't really care that much.
Idiots will continue to say that the soon to recieve a real name Revolution is going to suck because of the hardware, or be "disappointed" in something they have not yet played or seen a single image of in action.
The machine is going to kick ass, make pretty looking games, demonstrate great gameplay together with that interesting gyro-controller.
Xbox360 is going to take third place in Japan and stay there. Sorry Microsoft but it seems that American consoles in Japan are doomed
Nintendo is going to continue their silent domination in the sales charts, look at the GBA, GBA SP, NDS, NDS Lite, GameCube sales in Japan right now.
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Adding a lot of you suckers from the shackmap in metroid and tetris.
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1gig flash memory for save games / virtual console.
128mb DDR system ram
128mb Video Ram x1300xt
2ghz IBM cpu.
This will allow for both beaing far cheaper than the $400 360 triple core proccessors and x1800xt, 512mb of GDDR3. and 20 gig hard drive while still delivering good graphics.
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Entering names or messages or other text. It's never really been quick on consoles due to the way you have to move a cursor to the next letter on a grid (which is often different for every game). You also do it for setting up Xbox Live. Well, imagine doing it with Nintendo's little wand, moving it in the direction you want the letter-selection cursor to go. Vertical movement moving it up/down, horizontal movement moving it left/right, hitting the trigger to select the character. Hell, navigating any menu interface this way could be cool.
It's just little stuff like this that makes me hopeful about the controller in general.
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I knew we were a small market but that really hits home - I expected 100k or more.
wow wow - terrible, no wonder no one supports us.
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LOL
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The problem with Nintendo's third party support has little to do with developer support, but more likely PUBLISHER support.
I'm pretty sure alot of publisher aren't that excited when they see pretty much every title on the Gamecube and DS top 10 be a Nintendo title.
Nintendo's problem with third party is that Nintendo is too good at making games and their systems turn into Nintendo-made games only.
Sure, there have been some third parties to do a game or two well (RE4 would've sold so much more if it were on PS2 first), but for the most part, the Gamecube has been Nintendo-published territory.
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It might just be an uprated gamecube, or it might be a 729Mhz PowerPC 970MP plugged into a downclocked 48-shader X1900 part.. without more information it's a bit premature to make any conclusions.
although I fucking hope it's the latter, not the former
I've always viewed the Revolution as a sort of full sized DS. In the same way that the DS has managed to trump the PSP by offering more robust gameplay than robust visuals, I have a feeling that as long as the developers realize Nintendo's vision then there's no reason why it shouldn't be a success.
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http://revolution.ign.com/articles/699/699037p1.html
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-it looks much better than the pc version
-for some reason i felt it played better as well, everything was more smooth and moving around felt more fluid.
-lack of medic makes me cry
-control scheme was decent but they better have the ability to configure controls with retail
other than that (and im gonna get flak for this) i liked it a little better than the pc one... dont hate me
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Bring on the Neo Geo support! :D
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