ESA Says, Vote for Video Games
by Chris Remo, Mar 13, 2006 12:00pm PSTAs you have probably noticed, the legal and political climate surrounding video games and the video game industry is becoming absolutely stifling. The number of laws being proposed or passed on a daily basis relating in some way to the restriction or regulation of games continues to grow. Of course, most of them are struck down by the courts, but the fact that politicians feel compelled to keep proposing them, and elected officials continue to pass them at the senate and house levels, indicates that the general sentiment about games is not a good one. When politicians are unable to pass laws that restrict game sales or content, they obtain funding for surveys that will potentially allow them to do so. At this rate, don't be surprised if some of these attempts end up sticking. While it may be difficult to gain a broad perspective on the issue as a gamer, when it's easy to ignore the constant assault and observe the industry largely operating as usual, public opinion is undoubtedly very negative. At this point, there are over seventy pieces of state legislature in the U.S. attempting in some way to regulate video games, and there are multiple measures at the federal level as well across party boundaries. This would simply not be so widespread if the average citizen who elects the politicians in question supported or was indifferent to video games. With the non-gaming public's knowledge of games being that they might kill you and with their loudest educator being Jack Thompson, who continues to testify in game-related cases and speak as an expert on national television despite how much we may think he has been discredited, it should come as no surprise that the public opinion of games is largely uninformed and negative. Why is there so little resistance when video games are presented as nothing but killing simulators? Why doesn't anybody know about Ico or Katamari Damacy, other than the people playing them? In fact, one would say that much of the public is very aware of games such as The Sims, but nobody from the games industry ever seems to be around pointing that out when John Pundit is decrying the entire medium on TV. And, really, why aren't there more games for gamers that aren't so violent? Let's be honest with ourselves here, when the core audience of a medium does, in all frankness, spend so much of its time virtually killing things, that's bound to attract attention. I'm sure that after seeing that, a good number of readers have bristled and are prepared to be loudly offended in the comments section, but really, it shouldn't come as that much of a surprise that people might see our hobby at least as something a bit odd. At last year's E3, Entertainment Software Association president Doug Lowenstein--you know, the guy who comes out and pats everyone on the back in those articles about game legislation being struck down--posited an question to the industry. "We've all seen games that depict content which is constitutionally protected artistic expression and yet which also raises the question of whether it really was necessary to realize the designer's artistic vision. That's not a call for censorship or government intrusion into video game sales," he said. "But it is meant to say that it is fair for critics, and us, to ask whether everything that is cool and pushes the envelope is, in fact, creatively necessary." It is enlightening to note that Lowenstein's address was given before the whole Hot Coffee incident. A year prior to that, I had a similar train of thought in an editorial entitled "I Kill You." In the last few weeks, much of this seems to be reaching critical mass. SILOE Research Institute executive director and former VP of LucasArts global sales & marketing John Geoghegan gave a 12-step presentation at the Game Marketing Conference. He spoke on how the games industry, and its marketers in particular, should be presenting games to the public. (From Goeghegan's address: "How not to market in a hostile environment? Basically, don't do everything we're doing right now," and "We're not making friends. I haven't seen this much animosity since big tobacco told congress that cigarettes are not addictive.") Dennis McCauley of the excellent site Game Politics this weekend published a call to the ESA to step up its efforts not just in response to legislation but out in public, to the people who are supporting such legislation. Late last month, the ESA hired a lobbyist to promote its interests in Washington. And, this morning, the ESA launched the Video Game Voters Network, an organization dedicated to raising awareness and action among gamers about the political situation surrounding the industry. Currently, it is centered around the Family Entertainment Protection Act proposed late last year by Hillary Clinton. The act would assign federal enforcement to ESRB ratings, but also gives the FTC the power to circumvent ESRB ratings if mandatory investigations reveal what are determined to be misleading or incorrect ratings. The VGVN calls for gamers to write their senators and point out that neither cable television, books, nor movies are federally regulated in the way proposed by FEPA, and nor should games. Hopefully, the ESA's latest effort is indicative of a change in attitude on the part of the industry; for one thing, organizations such as the ESA need to be involved all along the line, not just to appeal to courts after bills have been passed. Ideally, gamers will send a stronger message to their elected officials as well. At this point, there are many, many people--politicians and otherwise--who want to damage games and the games industry, and clearly somebody needs to return fire.
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Comments
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The fact we even have M rated games means we recognize that there are games kids shouldn't play (regardless of whether there is an effect or not) and is besides the issue. The issue is that irresponsible parents are ruining it for the rest of us, by not paying attention to their children's activities and then exclaiming that the rest of society is at fault (which of course leads pols to try and soothe their concerns for votes).
By pushing for this kind of legislation we'll threaten those who we need to reform the most. The ones who think it is ok for their kids but not everyone else's (sp?). After all, which of these parents has ever accepted that it is their fault that their child has been 'corrupted'? They immediately want to abdicate responsibility for failing, start to blame whoever else is handy, and offer to protect us all from this 'great insidious threat' that no individual could possibly stop alone (conveniently the reason for their own failure).
The minute you threaten the rights of concerned parents to decide for themselves what games their kids can play (heck what games they can play, books they can read, movies they can see), you'll find them changing their tune. Make it onerous, overreaching, oppressive legislation and they'll get the point that restricting our rights really means restricting their rights and maybe, just maybe, they'll start to accept responsibility for just themselves instead of the rest of us.
PS> I hope you understand this is NOT legislation I would want to see actually enacted. It is merely a stalking-horse. Afterall, if there really is a danger to children, then parents who have failed to protect their kids from exposure via negligence are criminals are they not? If kids play games and become violent criminals the parents are responsible for their actions are they not? Add those hard connections to the bill and you'll really rile them up. :)
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What does this have to do with gaming violence? Yes, the source of all these bills, just like similar efforts in the 16-bit period and efforts to censor culture in previous decades, is based in the fact that most Americans (especially as they get older) become more conservative-minded and more traditionalist as it relates to culture.
However, the debate had laid dormant through the PlayStation/N64 years when videogaming surged from a nerd outcast's hobby to a monster industry. Someone stirred the hive. Someone mooned the ogre of public opinion.
I still think the gaming industry associations and companies didn't do enough to punish Rockstar for the Hot Coffee debacle. Yes, it cost them a lot of missed sales on paper as retailers took the game off shelves, but nobody has done anything to assure that something like that will not happen again. The ESRB got angry that they were made to look like fools but did nothing to address the point that this kind of thing can happen and they won't know about it until we do.
Rockstar mooned the ogre, and now the entire games industry, from their bosses at TakeTwo to publishers who had nothing to do with this mess, will pay the piper.
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I don't really have a point, but I think the reason we have so many games about killing things is that people really, really want to do that.
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In Germany there is a law under diskussion that supposedly should ban all "Killer-Games" - what is a killer game everyone asks ? The definition is left open on purpose, so that politicians can almost decide on will. This law is a total nuissance, as there is a very good labeling and minor protection system already.
All developers of large studios are already all grumpy about releasing games in Germany because of the current laws (C & C has "bots" with green oil instead of humans and blood, Doom 3 is a own edited version, etc. etc.) With even more strange laws, who will want to publish a localized game on the German market ? I'm already buying most games through Amazon.com, often enought i get the message "This version of the game cannot be delivered in your country, please use the Amazon Site of your country" blah blah!
I agree though that the gaming publishers and developers have too often shown pictures that are ... questionable. I remember seeing a picture of BF2 for XBox .... huge wriiting "Probably the most beautiful war !" showing pictures of apache helis, marines, tanks all shooting at "terrorists" and vice versa. Someone asked me how i could play such a despicable game, now with the whole Afghanistan/Iraq/N-Korea/China/Country-X on someones list War going on. Obviously the ad was not done regarding current "real-world" issues. The game industry still has not "grown-up".
Sad but ture, the action from the ESA comes much to late imo.
http://economist.com/printedition/displayStory.cfm?Story_ID=4246109
This problem is not simply a problem for gamers, but for all people in this age group, or anyone who has no representation in the governmet, but the ESA hiring a lobbiest is definitly a start.
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That's a fairly sobering thought. The general feeling seems to be that video games are actually more of a threat to human life than firearms. But then, we are a society that thought fingernail clippers were a terror threat for years following the 9/11 attacks.
As gamers, we have a severely tough challenge. We have to somehow combat what has become a mania without becoming maniacs ourselves. Unfortuantely, the rational argument is not usually the louder or more memorable position in these kinds of conflicts (I won't use the word "debate" here - nothing about the mass media coverage of video games has approached a state of debate). Those who speak loudly and with moral authority are considered the victors in the eyes of those outside of our electronic playgrounds.
Everybody who occupies a seat of power in our government at this time occupies a seat outside our world. And every argument we raise is, to them, a mildly annoying buzzing that is easily silenced with a good swat. We pose little threat to them. Even now as people click the link at the ESA site to send mail to their representatives, we continue to be ignored because we are a vocal minority, a small selection of voters who will do little damage if spurned in this matter by our representatives.
The goal of the ESA is great - the idea being that if everybody who games says, "Leave our hobby alone", politicians will see that we're a force with which to reckon. But I think the ESA is counting on too many casual gamers to actually give a damn about M+ rated games. And some gamers actually welcome anti-game legislation or blow it off by saying, "I don't play those games, this doesn't affect me." The lack of a unified message within the population of gamers hurts legislative influence just as much as the misunderstanding rampant in the population of non-gamers.
But hey, it's a step. Anything to get this ball rolling. But what we need more than anything is a public lightning rod representative, a sort of anti-Thompson, who can be the go-to-guy/gal for press, pundit, and politician alike when it comes to presenting the pro-gaming viewpoint. Until we have that person, we have no unified front.
The RIAA had Rosen, the MPAA had Valenti. Who does the ESA have?
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