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The Buzz of Love is Busy Buggin' You

by Chris Remo, Feb 14, 2006 2:30pm PST
Related Topics – MMO, LucasArts, Wack News

Well, as you either gladly remember or are desperately trying to forget, it's Valentine's Day, that romantic observance of mutual affection or hateful marketing contrivance--you know, depending on your perspective. Anyway, for those of you unlucky in love but lucky in, uh, MMOs, Mark Wallace over at The Escapist has a heartwarming and/or crazy (again, insert perspective here) piece about a couple that fell in love and married after meeting in the game Second Life.

Apparently, what Di and Un learned about each other was enough to convince them they wanted to know even more. And as they explored their online relationship further, they only liked what they found. ... Shortly after Di and Un tied the virtual knot, they donned their real-life Sunday best, stood together before a real live person of appropriate authority, and said the actual words that would transform them from a couple of pixilated people who happened to meet in an online game into a couple bound together in the eyes of God and the law. In other words, they met in the real world, moved in together and got married.
It just warms your heart! And, hey, how about this: what's the one game you would choose to be your Valentine? Not necessarily the "best game ever," or the one you'd take to the desert island, but the one that gives you the warmest memories. The game you remember most fondly. As you may have discerned from my shilling reminiscing, that game for me is Full Throttle, written and designed by Tim Schafer back in his LucasArts days. Sadly, adventure games later broke my heart when all the new ones, uh, stopped being good.




Comments

39 Threads | 78 Comments















  • Like many Shackers, I have a warm gib-shaped spot in my heart (or somewhere in my torso) for Quake. I won't try to narrow it down to QuakeTest, QuakeWorld, CTF, Team Fortress, whatever... it was just one long run of awesomeness.

    Anyone odd enough to check my post history may have noticed that I often "shill" for Myth:TFL as well.

    In neither case was this the first game I tried in their somewhat fuzzily defined major genres (first-person shooters or overhead tactical godgames) but in each case they brought something new to the table and sucked me in like no other game in the genres before or since.

    Quake spawned a bajillion gazillion imitators, Myth:TFL approximately none. I still lub them both.

    I know there were many other games that captivated me in my Apple II days, but they all kinda melt together when viewed at this distance. Puppy love as it were. Quake and Myth:TFL are my main squeezes from grown-up gaming.









  • My opinions regarding the "best game evar" have always paralleled whichever give me the warmest and fuzzyest feelings.

    I never really thought about the difference. I guess I don't really feel the need to give props to games that are amazing acheivements. I fall in love with games that leave me in awe of how much I enjoy playing and completing them, which is probably why I have always pushed the Zelda series so much. I really enjoy the stories and narrative technique of LoZ games and they give me a great sense of joy and accomplishment to play (Ocarina of Time being the most satisfying in my case).