Prey Dev Diary
by Maarten Goldstein, Jan 20, 2006 10:30am PSTThe second Prey Weekly Update has been posted over at the 3D Realms website. This week's installment covers the upcoming press tour, and an update on programming, level design and art. Here's a bit about the multiplayer that will be shown off at next week's press tour (Chris will be at the San Francisco event, so expect impressions before too long)
After the single-player portion, we're going to play some MultiPrey deathmatch to give them a feel for that side of the game. We've picked out three maps for them to play - one that focuses on wallwalking, one that focuses on gravity flipping, and one that is all about spherical gravity (fighting on small planetoids). I'm looking forward to their reactions as those elements can be confusing at first, but most of our in-house testers have picked them up quickly. The multiplayer has really come together - the weapons feel very balanced and nearly all the gameplay from the single player is available in multiplayer: spiritwalking, gravity flip, vehicles, and so forth. The only major gameplay element not in multiplayer is DeathWalk - and that was removed because it was more fun to simply respawn quickly so you can exact revenge upon the chump who killed you.
Killing Floor hits a million sales, discounted on Steam
Jam Live Music Arcade announced for PS3, Xbox 360
Metal Gear Online to quietly die this summer
Mad Riders: Techland's ATV racer coming to PC, PSN, XBLA
Notch 'can do' $13 million for Psychonauts 2




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Anyways, looking forward to this. Sounds like it's close to release.
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http://www.3drealms.com/prey/index.html#videos
Streaming Google video, or nicer, high res video on FileShack.
For Prey, a video is worth 1,000 words. You really should see the game in action.
Enjoy.
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Anyone remember the gravity-flipping level in that Mickey Mouse game for Genesis? Howabout the rotating level in Super Ghouls and Ghosts? This is stuff that is way past due...
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//just me then...