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Rag Doll Kung Fu Guy Goes it Alone

by Chris Remo, Dec 19, 2005 9:05am PST
Related Topics – Steam, Valve, Games: PC, Peter Molyneux

Most recently, artist Mark Healey has been getting attention for being the designer and almost sole developer of Rag Doll Kung Fu, an independent Steam-distributed action game with a unique mouse-driven control scheme. However, Healey has also been working for Lionhead Studios since its inception, and prior to that worked at Peter Molyneux former studio Bullfrog. Now, via the Steam forums, he has just announced his departure from Lionhead and intention to found a new development studio. Healey plans to finish up some loose ends with Rag Doll Kung Fu then start new development with his two RDKF co-developers next year.

I've left Lionhead - a very hard decision for me, but one I have made - my current plan is to spend rest of this year finishing the map editor with Alex, get the free demo out (sorry about delay on this - it's in Valves hands as to when and how they release it), and then set up a dev team, to make a new game next year, with Alex and Dave, who helped out on Rag Doll. (This time, it will be full time, none of this spare time business, TOO TIRING!) I would like to point out that I didn't leave Lionhead on bad terms or anything, it was just time for a change really (I was there from the very start!).
Speaking to Shacknews, Healey was enthusiastic about the prospects of independent studios. "I really think that in general, small sized, talented development teams will have their own place in the next-generation market-place," he said, "and I'm confident we'll see some of the most exciting titles coming from such people, myself included hopefully."




Comments

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  • Especially since the XBL arcade is the only thing that wouldn't crash my busted 360 this weekend I really feel he is right about small teams and next gen games. Really I think the next-gen really is going to be interesting and its more about the state of the industry than anything else. I think things will become a lot more like film where you see both these giant productions on a scale never seen before (100+ million budgets), but then we will also get these small independent games that may lack a bit of polish but make up for it in premise, ideas, and qwerkiness.

    I think so much of the mod and independent game scene has been either re-emvigorating old retro concepts or people simply trying to copy licesnses and gameplay types into new engines. I think finally we will see mod makers realize it would just take too long to try and make a mod of the quality and style that big productions houses do and instead we will see people focus on fresh ideas...

    Anyway grats to Mark GL with the new studio!