Call of Duty 2 Postmortem
by Chris Remo, Nov 04, 2005 1:36pm PSTGamasutra has coverage of a Montreal Game Summit postmortem of Infinity Ward's Call of Duty 2 (X360, PC). Infinity Ward CEO Grant Collier speaks on the development process, a growing team size, and failing Xbox 360 dev kits.
Darksiders 2 releases June 26, pre-order bonuses announced
PlayStation Home getting avatar 'fighting' game
Girl Fight bringing fighting girls to XBLA and PSN
Skyrim Workshop touts 2M downloads, 2,500 mods
Xenonauts dev promises 'proper remake' of XCOM
Binary Domain demo available this week
Shack PSA: Angry Birds on Facebook today
Resistance: Burning Skies dawns on Vita in May
Shack PSA: Mass Effect 3 demo out today
Daily Filter: The Witcher 2: Assassins of Kings Enhanced Edition, MLB 12: The Show




Comments
Thread Truncated. Click to see all 2 replies.
There were a whopping two missions in which you controlled a tank. Though I guess they were more referring to engaging tanks on foot, in which case those buggers popped up real often.
Thread Truncated. Click to see all 3 replies.