Call of Duty 2 Postmortem

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Gamasutra has coverage of a Montreal Game Summit postmortem of Infinity Ward's Call of Duty 2 (X360, PC). Infinity Ward CEO Grant Collier speaks on the development process, a growing team size, and failing Xbox 360 dev kits.

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    November 4, 2005 1:47 PM

    Tanks are used heavily in the game, and the strength of the German’s machinery is matched with historical accuracy to the weaker Allies’ tanks, who made up for the inferior machines by strength in numbers and speed.


    There were a whopping two missions in which you controlled a tank. Though I guess they were more referring to engaging tanks on foot, in which case those buggers popped up real often.

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      November 4, 2005 1:50 PM

      I'm really impressed by the tanks in the game, they aren't just scripted now but actually have their own AI.

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        November 4, 2005 1:53 PM

        Oh...I know about that! lol...I remember some of the British mission where you're trying to take a a town center and you one last panzer causing problems. You'd have to run over to it to attach a sticky bomb, but as soon as you get close to it, it backs up! Good times.

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