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Valve Software Q&A

by Maarten Goldstein, Oct 25, 2005 3:14pm PDT
Related Topics – Half-Life 2, Steam, Valve

Mod HQ has a new Q&A with Valve's Erik Johnson, asking him about a wide variety of topics. Questions are about the release of Half-Life 2, Steam, upcoming Counter-Strike: Source (de_nuke and cs_militia, more player models) and Day of Defeat: Source content, the Aftermath expansion and mod team support.





Comments

11 Threads | 32 Comments

  • Seriously, even that abandoned tf2.sierra.com site is down. (which is logical since they had all that distribution dispute.

    But still, even though there are signs pointing at the development of TF2 there's just not mention of it. No interviews anymore, no screenshots.
    I reckon they're really paranoid about talking TF2 features and stuff, afraid people will steal their ideas or something. Yeah, Wolf/ET had similar ideas, BF1942/BF2 also had similar. They must be working on things that are really secret and don't want to spoil it. That's my guess, anyway.

    Last time I checked Robin Walker (which is one of the co-founders of the original TF for Quake, for those who live under a rock) was in the credits of some other work, I have to check it to be sure, but it doesn't seem that list of employees actually represents the real work distribution at Valve. I'm almost positive TF2 development went into a creative hiatus and they're working on 'beating the dead horse' to milk it dry. Until they finish doing everything they can with HL2, that is, releasing DoD:S, Lost Coast, Aftermath and whatever else they got in they're sleeve, I don't think we'll hear from TF2 so soon. This is serious, guys.

    Since that oficial announcement that TF2 news would be around the corner after the whole HL2 release is just another way of saying: "sorry, no TF2 for you".

    I'm kinda sad, 'cause they had some neat ideas for it. That commander class (which now is part of BF2) would've been an awesome adition to team based games in 1999-2000. Improvement of classes, medics being able to carry/pull downed teammates out of harms way was pretty cool idea. The combat system which I was most aprehensive to see what it really was. The idea got watered down into BF2 (ranking and weapon unlocking) and Wolfenstein: ET (ranks and 'upgrades' to class skills). But the idea was that it would have an immediate reward, like supressive fire would really work and so on. I'm still a believer that TF2 will SOME day come out and show it's true nature. I believe that sometime Valve will announce it officialy being worked on and that they'll release it soon ("When it's done" =) and I believe that it will , somehow, satisfy most of our expectations. But that's just me sensistive gamer side, my rational side still pounds hard on my brain saying that TF2 is dead and gone.

    Well, that's just what I think. I wish someone at Valve would be reading this but that also is just a dream, lately they're showing a lack of attention to some part of the oldschool QuakeTF fans but you can't please everyone, but you gotta please the big public, and the big public wants big shiny (bloomey) things. I don't feel betrayed or anything, they don't owe me shit. I just felt like writing down what I feel about TF2 and Valve and how sad I am that they really don't talk about it.

    PS: posted this as a new post so people might read it... =P