The Onslaught of Photorealism
by Chris Remo, Oct 07, 2005 10:30am PDTDavid Hayward has a feature up, sensationally entitled Videogame Aesthetics: We're All Going to Die! He considers the pros and cons of the neverending push towards absolute reality in video game graphics (or at least the weird plastic look that people get confused with reality), and comes to the conclusion that all in all it's probably worthwhile. In the process, he takes a look at several games that employ unique visual styles that are extremely successful without attempting any sort of photorealism, including Darwinia, NPR Quake, Okami, Vib Ribbon, and many more.
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http://www.oldmanmurray.com/features/92.html
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Shut off all lights, so the room is completely dark except for your monitor. Lean in close up about half a foot away. Close your left eye and only view the game with your right. Play for about a minute and the gameworld will seem a bit more immersive than usual. You won't get the same feeling using your left eye. Trust me on this.
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Of course, theres plenty of games that take this into consideration and are doing a great service by showing the industry what can be done with graphics yoked to storytelling and immersion, instead of vice versa. I just wish there were more games like that.
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It all looks pretty samey to me nowadays.
It's boring.
Photosourced textures that just end up looking fake.
I don't really like realism in games. Realism is mistaken for suspension of disbelief, which is what you should strive for. Consistency.
Gritty 3dginess is getting p-r-e-t-t-y old.
Go for purdiness instead, thanks.
Oh, and for god's sake stop with the mirrored skins already. Yes, I'm talking to you, id.
UE3 looks OK, but I'd like to see how it looks with good, original art direction.
Please, someone make a game with good art direction. Please? For once?
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It doesn't matter if you are trying to achieve a realistic look or a stylized one, as long as it's artistically sound, because tech will not last past the initial novelty.
After all this years, i still experience aesthetical pleasure in looking at Stacraft and the game was technogically behind THEN, let alone now.
Looking at Quake4 on the other end does nothing for me even though the game's graphics are sparkling new, merely because the novelty wore off with Doom3 and the game's visual design is completely uninspired and offers nothing to supplement the purely technological elements.
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Haha. This guy is great, that describes *so* many gamers.
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"Game development is the art of illusion, not perfection!" - Thearrel 'Kiltron' McKinney
Do we really want to mimic complete reality of every realworld thing in games? Lighting is what the mind pics up the most visually. Once realistic lighting is achieved, the senses can be fool, and you will be fully immersed on the visual side of things.
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http://www.planetunreal.com/ivangraphics/hollowmoon/
I see photo realistic movies and tv shows all the time on my television.
For decades people have been saying photorealistic graphics are just around the corner. Sure go back 15 years and show someone Battlefield 2 or CS Source or something and they'll shit their pants, but at the end of the day, you just get used to the norm.
Games will always be about gameplay. When the games stop being fun, then people will stop buying them.
Right now I don't feel games are much fun. I mean we have the fantastic graphics, the millions of dollars invested in development, the scriptwriters, the voice actors, but I think we're moving away from having fun.
I mean a game to me is only a game if you're enjoying it with someone else now. We had out multiplayer revolution and it was great, now most games give you the chance to have fun with other people. That's all I care about now.
To me single player games are trying to be movies, but instead of letting me lie on the couch for 2 hours and relax while the story unfolds before me I have to "think" and look for health and ammo and die repeatedly so I can get to the next part of the "story".
Jeez I've been a gamer all my life, but I'm not really very enthusiastic about the games that are coming out just now.
Sure there are a ton of them, but I don't know. Maybe you do actually get to an age where computer games don't interest you anymore. I'm 26.
Maybe women have had it right all along.
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For example, the cutscenes in the Thief series - originally they came about because it was cheaper to do them as a combination of lightly animated backgrounds with characters in silhouette. The result, though, is a very different, stylized movie, and yet it doesn't look any less professional than incredibly expensive 3D or full live action.
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I've been saying for at least a couple years now that I disapprove of the push for photorealism because of that. The closer things get to true realism, the more I realize that there's still a very long way to go.
I think it's the way in-game lighting reacts to materials.. I've seen almost realistic looking scenery. I've seen almost realistic looking character models. Once they put a nearly realistic character into a nearly realistic scene, though, it's very obvious that the two don't belong together. The only thing I can think of to blame is lighting.
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That said, for genres that have to take place in the real world for that immersion (military sims/fps), controlled photorealism is the way to go. Games like Half Life 2 and Call Of Duty obviously benefit from this kind of thing. They still are heavily stylized and art directed in their own way, severely limiting their color palettes, etc. I suppose it is all about what works best for the project. I myself am a huge fan of animation and good character design (if I could draw I'd probably be an animator), so I guess I'm more blown away by stylized design approaches.
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Anyway, great link!
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