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Age of Empires 3 Demo Released

by Maarten Goldstein, Sep 07, 2005 3:36pm PDT
Related Topics – Demo, Ensemble

As expected, an Age of Empires 3 demo is now available. The 366mb download includes two campaign missions and two skirmish maps. Ensemble Studios' newest strategy game is due out in October.




Comments

48 Threads | 138 Comments*
  • Ok, here are all of the problems I noticed while playing this game.

    Treasure guardians will run away and come back at full health. This applies to the horse riding ones in particular. This seems to happen when they go into the fog and then come back. IE too fast for your attacker.

    The anamations for Priest, the anti infantry cannon, some guardians (mentioned in previous posts) are not complete. Just look like placeholders.

    Misc flickering of the screen. Probably due to me emulating a GF4 via RiveTuner. Its actually a GF4go on a laptop. However it could be a bug.

    Can't train natives. You build/pay but no unit comes out.

    Too much micro managing of peasants. You need quick resource keys like Hunt/Gather/Chop/Mine etc. Perhaps you can have different peasant build quest for each order type. That way you don't have to manually point each peasant to the resources. Look at how Empire Earth II does it.

    No advanced unit orders. No formations. Can't even tell the units to defend a position. This has the effect of breaking up formations even when there is just 1 attacker(scout). This might be realistic in a full attack situation but it doesn't make sense for just 1 attacker.

    Need a unit facing system. Like Rise of Nations. Where you can click and drag a direction you want the unit to face. Its really important to have this if you are going to replicate musket/cannon warfare.

    No population limit meter.

    The cannon system of different deployments for faster movement etc is a little for the sake of it. This could easily be automatic.

    Where are the highlighted letters for each command? Like starcraft/warcraft. IE B = Build D = Deploy ETC

    The medic's healing doesn't work.

    Sometimes on the New England map the bottom trading post gets caught between the small hill. This prevents it from being built on.

    Need some way of telling how much food a mill makes. Same goes for the plantations. How much coin are you getting?

    All in all this feels like the original - game play wise. I'm sure it looks good on a nice machine though.