Carmack Keynote Info
by Steve Gibson, Aug 15, 2005 11:30am PDTWhile we were off goofing around with Shackers Scott Wasson over at TR was taking crazy notes at the John Carmack keynote. He's got a pretty good summary of what went down and where our 3D messiah is leading us. A quick bit on PhysX too:
Carmack said he considers the prospects for the upcoming physics acceleration chip on the PC iffy, because physics presents a very fundamental problem that graphics doesn't have: it isn't easily scalable for level of detail. Either an object in the game is a true physics object with which other objects can interact, or it isn't. Carmack predicted this constraint would lead to a number of physics-accelerated titles where acceleration affects only elements, such as flowing water, that are peripheral to the core gameplay experience.
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Comments
Those of you who say JC is not taking physics seriously aren't getting his point The thing that allowed adoption of 3D graphics was that is could be pahsed in slowly. Some people had accelerators, some didn't. And at the end of the day, with Quake2, you could play the game the same way whether you had a 3D card or not.
Even when 3D cards were commonplace (like now), if you have a bad card, you just tone down the settings, but the gameplay stays the same. What JC is pointing out is that with a physics accelerator, this isn't possiblre in the same way.
I'll use the same word he used: it doesn't scale as well as 3D acceleration did. When you introduce a new feature that affects gameplay, you have to be very careful that the entire audience that buys the game will have access to that feature. As he already pointed out, if you try to introduce physics to a game in a way that makes it optional, it will end up only affecting parts of the gameplay that are optional - like water, wind, trees, stuff like that. You can't make puzzles centered around having a physics accelerator, because a lot of your audience won't have access to that.
And then you get to the chicken and egg problem: no one will want to pay for a physics accelerator because it doesn't change gameplay. No games will be released that make use of a physics accelerator because they can't afford to market a game ONLY to people that are in the top 10% with respect to hardware.
I hope you see what I'm trying to say: JC wasn't bashing physics as being important, he was pointed out a large barrier to adoption which has to do with a phasing-in process for the hardware and the games. And, as he started out saying, that has to do with the nature of the feature. In the case of 3D cards, it worked. He's arguing that with physics cards, it'll be "iffy" because it'll be harder to phase in.
As usual, I think the guy is spot-on, but I know the shack isn't the place for id fans. =)
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I really wish he would realise this. I am a graphics addict, I love seeing beautiful games. However I also like games that are fun and non-repetative. Between this comment and his comments on story/plot in games, I have little respect for the man. He is an amazing graphics programmer, but should not be designing games.
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He seems to retain the "forest through the trees" perspective.
If your simulating the real world, then you need to simulate physics. If all people wanted was boring eye candy, they could just play doom3 for the rest of their lives.
Physics arent a gimmicky game play option, there an integral part of a simulation that enhances the immersion into the environment. As long as developers look at it this way people will continue to consider 3d titles as "games" that nerds and little kids play.
Lets face it, some day these titles will replace soap operas as the entertainment of choice for a new generation. They'll be just as real as the room your sitting in today. So why complain about the destination instead of getting up off your programming ass and taking the next step towards the synthesis of the real...
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Of course, the physics in a shootemup are quite peripheral to the main game experience but I think watching a dying boss spiral out of orbit and into a moon along a proper trajectory while belching out fireballs would just look really cool :)
That being said, there's going to be lots of stuff blowing up.
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http://www.filerush.com/download.php?target=QuakeConCarmackKeynote.zip