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F.E.A.R Demo Released

by Maarten Goldstein, Aug 05, 2005 10:16am PDT
Related Topics – F.E.A.R., F.E.A.R., Demo, Monolith

As expected, the F.E.A.R. singleplayer demo is now available. It's a 647mb demo, though at the moment it's not known what exactly is included. Monolith's first person shooter is due out later this year.





Comments

126 Threads | 469 Comments*
























  • gonna chime in as well and say that I really enjoyed the FEAR demo. It runs great on my p4 3g, 1gig ram, GT6600, and I didn't experience any of the mouse lagginess people talked about after I turned off mouse smoothing.

    Holy creepiness on the double tag team scare of the little girl and the guy at the ladder part.

    Loads of fun shooting bad guys and I must applaude Monolith on the AI. I must have played through the opening parts of it 10 times now and the only thing I saw repeating most of the times was one guy pushing a shelf unit down and then crawling under it.

    Artist Gripe: Why is it that the modeling guys can't seem to remember to smooth the edge normals when they mirror the half of the heads? Always with the line down the middle of the head. Also.. the future is plasticcy and very shiny.

    All in all a very positive experience and I will no doubt pick up the full version and only play it on sunshiney days with no sound and the lights on.

  • I don't believe it's the weapons that are sloppy, it's the damage taking effect that throws your aim off. So don't spray when you're getting hit, and your aim will be just fine. I think the 'sluggishness' that results from these mechanics is damn near revolutionary, since the genre has needed a way to combat the supreme mouse aim that ruins any combat in SP games. The revolver in HL1/2 is a prime example of this, where you almost feel guilty for using it because it's just too damn easy to get headshots no matter what is happening. Now in FEAR, you can get one headshot at the beginning of the skirmish, but then you have to switch up a bit because you won't have that perfect aim when you're getting shot and all the incredible weapon effects go off around you.

    I played the demo on maxxed out graphics 1280x960 2xAA 8xAF, and it's the best looking computer game I have seen. No doubt it raises the bar above Doom3/Farcry. However I don't see why it has to run at ~30 FPS on a 7800gtx when Doom3 runs at over 100FPS on similar settings.

    Overall, my anticipation level for this game has been raised from 'meh, I haven't really enjoyed a single player FPS game in years' to 'guaranteed buy'.


  • What an awesome demo, probably the first game i've played where just shooting a gun at a wall was fun. Some noticable complaints:

    - decals are inconcistent, they seem to appear once every 5 shots, though this is reasonable considering the 'decals' actually deform the terran (correct me if its actually just really good bumpmapping). Also one of the decals for shooting a mere pistol produced a giant hole in the wall as if it was shot with a rifle.. not cool

    -Whenever you walk over bodies and cause them to move, it sometimes creates a loud thump/collision sound as if they are being repeatedly pushed against a wall, kind of annoying.

    -i hope the full game wont have levels that are as linear as the one in the demo













  • Well the first videos that were ever shown of this from e3 gave me a little hope for first person shooters, post HL2 and Doom3, maybe it was still possible to make a GOOD action fps with lots of blood involved. I was extremely surprised to hear a singleplayer demo was being released at this point and I was all over this like a bad rash.

    I don't know where to start, Monolith, I take my hat off to you. You have actually lived up to the dream in my head. THANK YOU NOLF GUYS. Faith restored. This thing oozes quality from start to finish.

    This demo was honestly the most fun combat I have had in a FPS since fighting the marines in Half Life 1. The A.I. is fucking fantastic, I don't care if it's fake, it's fucking FUN to play against. Monolith? WTF? you actually remembered to make weapons that are fun to use? that actually make you feel like you're blowing the fucking shit out of someone instead of playing quasar? Why are you not falling in line with every other shitty FPS from the last 5 years?.

    There's a really creepy ambience in the game, hairs were sticking up on the back of my neck and when it's not creepy, shit BLOWS THE FUCK UP and then motherfuckers jump through windows, knock shit over, and then shit blows the fuck up again with blood going everywhere. I can shoot a fucker with a shotgun, knocking him over and he gets up again, and then I can fucking nail him to a wall.

    I don't know about you guys who are saying the weapon sound effects are too quiet, they are nice and loud on my shitty soundcard.

    On top of all of this, your graphics are top notch. Your lighting and shadowing, water effects with fake caustics, amazing decals, it all feels extremely solid.

    You did the unthinkable, you actually released a demo before you shipped so we can sample your game and decide if we want to buy it. If your intention was to impress you have suceeded, sold, where do I sign up, you've got my money, happily. Congratulations to everyone involved.