PSM on PS3
by Chris Remo, Aug 02, 2005 3:02pm PDTThe latest issue of independent PlayStation 2/3 magazine PSM has quite a few details regarding the PS3, including some already-suspected information as well as a couple surprises. Details include:
- Exhaustive connectivity between PSP and PS3: PSP will interface with the PS3 through wi-fi, serving as a remote and media manager for the console. PSP can also access PS3 over the internet, so the two can interface even when you're far away.
- No standard 1080i (or 1080p) support: Most games will apparently run at 720p; use of 1080i and 1080p is only at the developer's discretion. All games should have support for 480p and 480i for gamers without HDTVs.
- Wider storage medium support than expected: PS3 will support Memory Sticks, Compact Flash, SD cards, Blu-Ray (of course), and SACD. UMD support doesn't seem present, though.
- Software-only backwards compatibility: While PS3 will play PS1/PS2 games, it has no ports for peripherals for those systems, including their memory cards. All save data must be accessed through flash memory cards (that means no save data can be stored on the hard drive either, according to PSM). PSM speculates that Sony will release a USB multi-tap like device with legacy support for controllers and memory cards.
- Wireless access point: The PS3 will serve as a wireless access point (think they'll go out of their way to lock out access to Nintendo's DS online service?). The PSM article also mentions router functionality, though past reports have indicated that this will no longer be the case.
- Release date: Just a general "spring 2006". Some developers assume this applies to Japan, Europe, and North America.
- Wacky controller: Yeah, it's still a banana.
None of the game footage was taken from software running on systems using the final PS3 graphics chip, the Reality Synthesizer (RSX). ... The most stunning demo, Killzone PS3, was from an actual game engine running on an alpha kit--at less than five frames per second. The footage was sped up to 60fps in post-production.
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Comments
Ok, so originally, they mentioned that the game was "pre-rendered." Unfortunately, this statement had quite a bit of wiggle-room. This could mean something as innocous as rendering completely in-game on a PS3 Alpha Kit beforehand to take out the off-chance that it'll crash during the presentation. However, the worst-case scenerio, the scenerio that everyone immediately assumed (rightfully so), was that this was completely rendered in some 3D modeling and animating app such as Maya, 3DMax, etc.
The latest facts now place this somewhere in the middle. We know that it was rendered "from an actual game engine" at 5fps on an alpha kit and then sped up to 60fps for display. This is actually somewhat reasonable, as alpha kits are SLOW. Often, they're just emulating the custom processors through commercially available ones. I have neither the technical chops nor the system information necessary to evaluate whether a 5fps game would run at 30 or 60 fps on the commercial system. This is also complicated by us not knowing which of the alpha kit's systems is the bottleneck (Cell processor? Shaders?) or the final makeup of the currently-amorphous system specs.
Another problem stems from their continuing vagueness. Their use of the phrase "actual game engine" raises quite a few questions. Simple graphic firepower is (relatively) easy. Building the wide array of animations and other content is far more difficult, and building systems to effectively string together and trigger them is mind-boggling. Right now, the best-case scenerio is that this actually is a pretty complete game engine in front of us, that all those animations are dynamically triggered. Hopefully a game developer can give us a guess of whether this is plausible based on the time they've had since completion of Killzone 1. The worst-case scenerio, however, is that this is simply an in-engine cutscene and doesn't contain any of the in-game animations that the finished product will ship with.
TLDR: Still maddeningly vague.
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*not holding breath*
Then there was the Xbox which kiled 3 BWOS plus splash damage (DVDs, Music, and Games!)
Then there was the PSP which could kill 4 BWOS on the Go! (Movies, Music, Intarweb, Games!) Dont forget the Wacky DS which lets you touch the dead birds!
Next is the Xbox 360 which will let you kill 6 BWOS and looks good doing it! (DVDs, Music, Movies? Full Online, Media Center, Games!)
The Revolution will Only kill 3 BWOS but will also let you kill already dead birds! (DVD, ONline, Games!)
Finnaly the PS3, ah yes it will kill n+1 BWOS as the controller will just keep coming back! (Movies? PVR? Online, Blu-ray, crazy HDTV, Games!)
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Only downside is that I have a friend with a big projection TV, and wont display 720p, only 480i, 480p and 1080i. People with those TVs are going to be very dissapointed by the PS3 in this department if all games dont work with 1080i
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This PSM article is internet reporting on print, no save on HD? WHY!!! there isn't any valid reason except for 1st gen games that can't rely on HD support or the development kits just doesn't support it.
1080p 720p 480p, so the developers can choose themselves, well they better have the choice right?
Funny how the bitch crowd is all over the "no 1080p" support, i thought that 1080p didn't matter since there isn't widespread support? :-)
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PS I just farted!
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and after all the hype about it in E3. Xbox360 can only do 1080i right?
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I just want to pull an arnold from Terminator 1 (at the gun store)
wrong *blam*
Here's my take on what this should read.
No standard 1080i (or 1080p) support: Most *ALL* games will apparently run at 720p; use of 1080i and 1080p is only at the developer's discretion. (that's fine with me) All games should will have support for 480p and 480i for gamers without HDTVs.
This console is progressively sounding less and less interesting to me.
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And the actual PS3 itself seems unusually large. It looks at least as big as the PS2, but it's hard to tell. Are we going to see a spate of "OMG LOL PS3 huge!" comments soon? :)
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"Hi, it's not pre-rendered as such, it's, um, pre-rendered on a high-spec computer at non-real time and then sped up, so um, it is pre-rendered, but um, we're gonna call that computer an "alpha kit", so that makes it okay."
Or: "you can't compare apples and oranges, but here at Sony, we have invented an apange!"
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PS1/PS2 peripherals not working on the ps3 isn't really a big deal for me.
I like the idea of moving to use MemoryStick duo for saves, even though MSD is freaking expensive compared to other flash based solutions. At least with it on a memory stick it will be easier to back the games and other things up on a computer since memory stick readers are cheap and I already have a few from various cameras.
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1) The PSP-PS3 connectivity sounds bad ass, especially the part about the over the internet stuff. If that turns out to be true I will have to get a PSP when I get my PS3.
2) I think that Killzone 2 trailer was more impressive when I thought it was pre-rendered. The whole "It couldn't run faster than 5 fps so we sped it up post production" thing was dumb, so they pretty much guaranteed it will not look like that.
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...
*shoots self in face*
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Oh.. Ken... you kill me.
Of course by UMD, we mean the Universal Media Disck....except if by "Universal" you mean, completely priopriatary and not even usable on other Sony products such as the PS3.
So instead of actually being able to use on related sony devices such as between your PSP and PS3, you are still stuck with it on just one (the PSP). I'd seriously think it'd be very cool to have the ability to play PSP UMDs on a PS3.
I suppose Sony might just make a RUMD for the PS3 that's not compatible with anything else?
RUMD=Really Universal Media Disk
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Sigh.
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where the heck is the bluetooth feature on my PSP?
they better not be selling some crap attachment so i can hook it up to my PS3
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Or even the Revolution itself as it will be wireless out of the box as well.
If not I would think about getting a PS3 so I wouldn't have to worry about more wires for my revo and DS :)
As for the killzone thing, I'm not surprised. Sony should have demoed Pixar's Incredibles rendered on the PS3, with a side note it was taken at 2 FPS, had audio added later.
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the PSP doesn't have blue tooth, unless its unpublised. They yanked it out.
What the shit? That can't be right.
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That said.. yeah, I'm gonna want one so bad !