Parents Ignore Game Ratings
by Alec Matias, Jun 24, 2005 1:19pm PDTWhenever the issue of violence and sex in videogames arises, the majority of us say that it's the parents' responsibility to monitor what their children are playing and their job to check and understand the ratings system. But do they? Do parents care about ratings and is it influential to them when they buy games? A study was conducted across the pond, commissioned by the Entertainment & Leisure Software Publisher Association (ELSPA) to find out those answers.
"Parents perceive age ratings as a guide but not as a definite prohibition," he commented, going on to mention that while many parents weren't entirely happy with the content of the games being played by their children, few would take action to prevent it. ... "The research is on the money," he told GamesIndustry.biz this morning, "but anyone working in a games store has known this for a long time. The number of copies of Grand Theft Auto I've had to sell to parents accompanied by their ten year old kids, who I had refused to sell a copy to just a few minutes before, is absolutely sickening."Now obviously the social mentality of many European nations is more liberal than that found here in the US, but it reinforces the notion that ratings don't matter to many parents. If something is to be done about youngsters acquiring mature titles, the stores now need to actively card the children and inform parents of the content of each game sold.
Daily Filter: The Witcher 2: Assassins of Kings Enhanced Edition, MLB 12: The Show
Cradle trailer shows off Russian indie adventure game
WoW Monopoly, StarCraft RISK announced at Toy Fair
Jersey Shore's 'The Situation' signs App deal
Blacklight: Retribution open beta begins Feb 27
Comments
I've probably offended many people with this one, but think about it.
Thread Truncated. Click to see all 5 replies.
Thread Truncated. Click to see all 5 replies.
Here's my theory on why (now, understand this is just my own personal theory, one that is difficult to put in words). Anyway, here we go:
There was a time prior to the ill-fated 1960s when family life was still a-ok, parents were responsible and took care of their children and their children then turned into responsible parents also. Then, in the 1960s, a new generation (the "baby boomers") appeared that were so spoiled by the affluency of the 1960s that they turned into self centered assholes, too lazy to do anything beyond simply feeding their own children and giving them a place to life. These selfcenterd asshole parents produced more selfcentered asshole children that turned into selfcentered asshole parents themselves.
I mean, parents nowadays let their kids play videogames no matter the violence or sexual content for one reason: to make them shut the hell up. They don't want to deal with them. They are such selfcenterd "I do what I want" asshole parents that see their children as a mere burden, one that can bring happiness from time to time but a burden that is hella annyoing most of the time. That's why some parents spank their children, because "it's the easy" thing to do. Because spanking a kid for a couple of minutes is easier than having a half hour long conversation about the real issue.
I don't think this is about video games at all. There is a much bigger issue at hand here: a serious lack of parenting skills. And parents that just don't f***ing care.
Thread Truncated. Click to see all 20 replies.
Almost all video games in the good old days were violent to varying degree: Pac Man eats or is eaten by ghosts, Mario is burnt by fire or smashed by barrels, The good ship Asteroid is broken into pieces by a rock or UFO bullet; all hands lost, Dig Dug EXPLODED his opponents by over-inflating them, or crushed them with huge subterranean boulders, Renegade stabbed guys with knives, or pummelled them while on the ground, Missile Command would have entire cities destroyed (and was an actual semi-realistic scenario - SDI)....
But back then, NO ONE COULD JUMPSTART THEIR POLITICAL CAREER by attacking violent games....
It's all just another backmasking type scare...Media attention, study grants, steady employment...If the scare stops, so does the gravy train...
Anyway, I'm 37, and I've been playing games for 30 years (Advent and Dec-Man on Digital Systems mainframes with 8" floppies, for your info), and I've never killed anyone (that I will confess to), but when I did get violent urges, I could always sublimate it by misting a zombie with the double-barrel, or dragon punch some fool, or throw a harpoon through a guy, pull him to me, and uppercut him, or even hitting the POW right when my opponent is about to kick over a crab...
Violence has existed since life began, and it'll be here after no "humans" remain on this planet - Music, TV, Books, Games, Movies, etc have a negligible effect in comparison with instinct. We are a warlike race - that's why we're the dominant species (to our knowledge - wait till the dolphins get opposable thumbs) on the planet...
This message has been approved by me.
Thread Truncated. Click to see all 2 replies.
Personally, I dunno much about the games as far as what the clerk was saying. But... Sheesh!
Thread Truncated. Click to see all 2 replies.
My guess is I'm not like most parents who wouldn't go through such lengths especially if games don't really interest them. It's like TV, a new kind of babysitter so they can do their own thing and ignore their kids. My wife does daycare and I see it all the time with those parents as well. They have no clue what the games are about or what kind of content they have--the kids know more than they do.
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 3 replies.
When games with no offensive content are rated 15 and 16 then the impact of the ratings is lost and thus they get ignored. If a parent sees Painkiller is rated 16 then they might think the 18 rating on something like GTA: SA rated 18 is unwarranted and buy it for their child.
If they rated the games realistically the ratings would have more impact. The likes of Q3, Serious Sam and Painkiller should get a 10 rating, which keeps things realistic and means when a parent sees an 18 rated game they will know it’s unsuitable for children.
As it is the ratings are a joke and to say Q3 is unsuitable for a 14 year old is pretty much asking for the ratings to be ignored. Also having separate ELPSA and BBFC ratings causes further confusion and compounds the fiasco.
Thread Truncated. Click to see all 14 replies.
Not suprised really. From what I've seen at my both kids' schools and around our neighborhood, most ignore their kids anyway.
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 3 replies.
Thread Truncated. Click to see all 2 replies.
do you concur?
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 4 replies.
Duh? It is not the ESRB's duty to stop parents from buying titles that are rated above the childs age group. The ESRB is exactly what he quoted, a guide.
Quote from the ESRB:
"The ESRB rating system helps parents and other consumers choose the games that are right for their families. ESRB ratings have two parts: rating symbols that suggest what age group the game is best for, and content descriptors that indicate elements in a game that may have triggered a particular rating and/or may be of interest or concern."
Thread Truncated. Click to see all 3 replies.
As digweed said, I'm not suprised, just look at the people who bring 7 year old kids to r-rated movies.