• Join Us |
  • |
  • Sign in with:

Parents Ignore Game Ratings

by Alec Matias, Jun 24, 2005 1:19pm PDT
Related Topics – ELSPA, Game Ratings

Whenever the issue of violence and sex in videogames arises, the majority of us say that it's the parents' responsibility to monitor what their children are playing and their job to check and understand the ratings system. But do they? Do parents care about ratings and is it influential to them when they buy games? A study was conducted across the pond, commissioned by the Entertainment & Leisure Software Publisher Association (ELSPA) to find out those answers.

"Parents perceive age ratings as a guide but not as a definite prohibition," he commented, going on to mention that while many parents weren't entirely happy with the content of the games being played by their children, few would take action to prevent it. ... "The research is on the money," he told GamesIndustry.biz this morning, "but anyone working in a games store has known this for a long time. The number of copies of Grand Theft Auto I've had to sell to parents accompanied by their ten year old kids, who I had refused to sell a copy to just a few minutes before, is absolutely sickening."
Now obviously the social mentality of many European nations is more liberal than that found here in the US, but it reinforces the notion that ratings don't matter to many parents. If something is to be done about youngsters acquiring mature titles, the stores now need to actively card the children and inform parents of the content of each game sold.




Comments

19 Threads | 77 Comments



  • Anyone remember "The Bilestoad" on the Apple ][? "The Bloodaxe" Top down disemberment fighting game...circa 1984(-ish)...It had no rating that I know of, but there was NO MONEY in attacking the violence in video games.

    Almost all video games in the good old days were violent to varying degree: Pac Man eats or is eaten by ghosts, Mario is burnt by fire or smashed by barrels, The good ship Asteroid is broken into pieces by a rock or UFO bullet; all hands lost, Dig Dug EXPLODED his opponents by over-inflating them, or crushed them with huge subterranean boulders, Renegade stabbed guys with knives, or pummelled them while on the ground, Missile Command would have entire cities destroyed (and was an actual semi-realistic scenario - SDI)....
    But back then, NO ONE COULD JUMPSTART THEIR POLITICAL CAREER by attacking violent games....

    It's all just another backmasking type scare...Media attention, study grants, steady employment...If the scare stops, so does the gravy train...

    Anyway, I'm 37, and I've been playing games for 30 years (Advent and Dec-Man on Digital Systems mainframes with 8" floppies, for your info), and I've never killed anyone (that I will confess to), but when I did get violent urges, I could always sublimate it by misting a zombie with the double-barrel, or dragon punch some fool, or throw a harpoon through a guy, pull him to me, and uppercut him, or even hitting the POW right when my opponent is about to kick over a crab...
    Violence has existed since life began, and it'll be here after no "humans" remain on this planet - Music, TV, Books, Games, Movies, etc have a negligible effect in comparison with instinct. We are a warlike race - that's why we're the dominant species (to our knowledge - wait till the dolphins get opposable thumbs) on the planet...

    This message has been approved by me.








  • The majority of ratings are not legally binding anyway (in europe), it is upto the parents discretion to buy they're chidlren what they like, what if they're teenage son or daughter has previously broken the law or has a drug habbit, and the only way to prevent ths is to keep them off the streets, and if the game they want to play is GTA, who cares, if it drops crime rates, its not that bad, a 18, for stuff that a lot of people do by 16 years old. Stop trying to make us a nanny nation and accept individuality. The ratings are good as a guide, but thats all they are.