Supreme Commander Revealed
by Alec Matias, Jun 17, 2005 8:00am PDTThe latest issue of PC Gamer has hit newsstands and on the cover is Supreme Commander, the latest game from Gas Powered Games and Chris Taylor. Taylor is best known as the creator of both the Dungeon Siege and Total Annihilation series. While Taylor was never able to acquire Total Annihilation from Atari, he did tell PC Gamer that Supreme Commander is its spiritual successor. The big deal with SC is that there is a galactic war going on in real-time and as the Supreme Commander, you can seamlessly zoom in and out of different battles, shifting from a satellite to ground-level view. The action takes place on land, air, and sea with a large variety of units, including "major units" that are huge, hulking pieces of steel many times larger than the standard unit. Think a Godzilla-sized unit marching along with your tanks. Overall, the article has you coming away with the sense that Taylor is trying to reinvigorate the genre. He feels RTS games don't feature strategy of any kind and he's here to fix that. For instance, you can use a "Base Commander" to handle all resource management while you're off actually dictating the outcomes of battles. On top of that, he wants to create a sense of realism and scale that has yet to be seen; the battleships in Supreme Commander are so enormous, you'd need a dual screen setup to see the whole thing at the ground level view. Supreme Commander is set to release in 2006.
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Comments
Total Annihilation > ( Starcraft * 100 )
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a tear of happiness.
I feel like making a time machine to go into the future and get my copy NOW!
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Zero Hour kicked ass too.
Lord of the Rings: The Battle for Middle Earth kicks all kinds of ass...
it seems that EA has a good thing going with the generals engine
im wondering if they'll make any more games on it.
what im also wondering is if they'll ever realize how unbelievably shitty their netcode is and fix it...
anyway, i love RTS games but they have to be done JUST RIGHT in order to be good...im sure this will be a fun game.
you know what RTS game wasn't fun? Star Wars: Galactic Battlegrounds ... that game was horrid.
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1.Find enemy commander.
2.Pick up enemy commander with transport unit.
3.Self-destruct transport.
4.Win game!
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What does this even mean? Isn't it kind of a given that RTS games are in realtime? Or is it like planetside where "the war" goes on without you and every multiplayer matchup decides a battle in the war?
If so, that would be cool. It would also be cool if players could cooperate and choose to manage any units, like it was an MMORTS. Just dive in, direct some war until you're bored (until you've wasted all your funds or you destroy the enemy's nearby troops), then quit.
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- Age of Empires 3
- Rise of Legends
- Star Wars: Empire at War
- Supreme Commander
... It's going to be a good year or so coming up for RTS fans.
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How about some Myth type games? where both players are given a certain amount of units, and have to manage those units to maximum efficiency. No stupid bases. Include extensive use of terrain, elevation, flanking, stealth, etc. moreso than has already been done.
At least you don't have to watch over your resources in supreme commander... That's a plus.
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I hate to say it but RTS games need to have a simplified streamlined interface with easy controls to work well.
If it means sacrificing some of the complexity of the game, then do it.
Blizzard nailed this to perfection with Starcraft.
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It will be interesting to see the Westwood guys and Christ Taylor go head to head with those games.
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THIS IS GOING TO ROCK!!!
TA RULES!
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Jeremy Soule > *
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It had so many choices on how to attack someone.
Where all the other RTS I've played since Dune II and War/StarCraft just appeared to have only 1 effective stratedgy and were really limited to what you could do.
I went to school with somebody from GasPoweredGames. Maybe I can get a preview release. :)
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Good thing I wore my Dungeon Siege II t-shirt *hugs it*
Although I'm not really a massive strategy gaming fan, I'm still looking forward to seeing what Chris Taylor and his team can do. TA added so much to the RTS genre way back in 1997 (or whenever it was, I have no idea to be honest :) it will be interesting to see if (some of) the same team can do it again.
TA's order queue system and interface in general was amazing by the way :) Better than anything I've seen since.
The action takes place on land, air, and sea with a large variety of units, including "major units" that are huge, hulking pieces of steel many times larger than the standard unit. Think a Godzilla-sized unit marching along with your tanks.
aka Return of the Krogoth! \m/.
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