Dawn of War 1.3 Patch

By Maarten Goldstein, May 12, 2005 7:23am PDT

A new Warhammer 40k: Dawn of War patch is now available, updating v1.2 to v1.3. The patch adds several new features including an Observer mode, a friend list and improved mod support.

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  • Full changelog in reply. (It's rather large)

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    • Warhammer 40,000: Dawn of War by Relic Entertainment - retail v1.2 -> v1.3

      Patch 1.3 Release Notes

      New Features

      - Added an Observer Mode to the game to support the professional games circuit.
      - Added a Friends List feature to support the growth of the Online community.
      - Added an Arranged Teams Automatch feature to simplify the process of
      automatching games with Friends.
      - Added Mod Manager to facilitate switching mod versions from the Main Menu.
      Mods are now also listed in the Join Game screens.
      - Added support for Lobby News messages in non-Latin character fonts (full
      unicode support).


      - Game performance has been improved through the use of the Intel Performance
      Primitives library
      - Enemy detection code has been improved for better performance in the late
      game on large maps.
      - Selection focus key (') has been added to the defaul keybindings. NOTE: The
      keybindings file has been changed and is no longer compatible with previous
      - Improved the targeting priority system for vehicles and units with multiple
      - Major update to game camera system, including fixing many bugs.

      General Fixes

      - Fixed several bugs with the Automatch system.
      - Thorough overhaul of the Stance system which fixed many bugs with the Melee
      and Ranged stances. Overhaul includes the removal of Versatile Stance.
      - Fixed several minor issues with the game camera, including increasing the
      default range for the limited camera so it matches the distance of the free
      - Fixed several minor issues with save games and playback files. NOTE: The save
      game format has been changed and will no longer be compatible with previous
      - Fixed several minor issues with the playback mode.
      - Fixed several infrequent crash bugs in Online screens.
      - Fixed rendering issues with the Intel 915 IGMA.
      - Fixed Mission 4 bug where third Whirlwind disappears.
      - Fixed bug where Toth was damaging himself with special attacks.
      - Fixed occasional SCAR crash in Mission 7 when capturing bridge.
      - Fixed NIS cameras for all missions.
      - Fixed various bugs in game chat system.
      - Fixed various bugs in Army Painter.
      - Fixed bug where NIS speech wouldn't play under Windows 98 (unsupported OS).
      - Fixed various bugs in Multiplayer Game setup system.
      - Various cosmetic fixes to various screens.
      - Fixed bug where the Ork Wartrack Twin Rokkit Launcher upgrades will get stuck
      in an infinite loop when overwatching the upgrade.
      - Fixed bug where a Shroud button which has no function would appear in the
      build-menu of a Webway Gate while it is being built.

      Ability Fixes

      - Fixed bug where Word of the Emperor ability would not function.
      - Fixed bug where Bad Doc Healing Aura ability did not heal commander units.
      - Fixed bug where Bad Doc Healing Aura ability only affected the Mad Doc and
      attached squad.
      - Fixed bug where Exarchs could not be added to Aspect Sqauds while the squad
      was moving.
      - Fixed bug where Exarchs could be built while the squad was moving.
      - Fixed bug where Howling Banshee War Shout ability would affect friendly
      - Fixed bug where Eldar Plasma Grenade was inheriting incorrect attributes.
      - Fixed bug where Stormboyz speed research effects only the Stormboyz leader.
      - Fixed a range of bugs where abilities were incorrectly affecting friendly
      units as well as enemy units.
      - Fixed bug where Grav Falcon Brightlance was invisible.

      Balance Changes

      Ork Changes

      - Reduced damage of Trukk Big Shoota.
      - Increased population requirement for Trukk/Mekshop from 31 to 46.
      - Increased population requirement for Wartrakk from 46 to 61.
      - Wartrakk build time increased.
      - Decreased damage of Wartrakk Rokkit against all infantry significantly.
      - Increased build time of Wartrakk Rokkit and Mortar from 9 to 20 seconds.
      - Put a 46 population requirement on Ork Rokkit Launchers.
      - Reduced Big Mek's Mega Blaster damage.
      - Increased build time of Bad Doc to 15 seconds.
      - Increased cost of Bad Doc by 10 requisition.
      - Increased damage output of Nob Leader Power Klaws.
      - Decreased build time of Ork Nob Power Klaws from 15 to 12 seconds.
      - Increased damage of Ork Nob Leader Power Klaws.
      - Big Mek now takes longer to build after researching Custom Tellyporta.
      - Big Mek now takes longer to build after researching Custom Force Field.
      - Big Mek now takes longer to build after researching Tank Bustin' Kit.
      - Reduced range on Ork Listening Posts that have the first Listening Post

      Eldar Changes

      - Reduced damage of Fire Prisms Shuriken Catapult against Heavy Infantry
      (Medium). Also reduced damage against Medium Vehicles.
      - Reduced damage of fire prism Prism Cannon vs. all buildings, all vehicles
      (slight), reduced morale damage, reduced minimum damage, reduced area of effect
      from 10-8.
      - Reduced morale damage on Eldar D-Cannon Turret.
      - Reduced damage of Vyper Missile Launcher against all infantry types.
      - Increased time cost of Vyper Missile Launcher weapon upgrade.
      - Increased vertical aiming ability of Brightlance platforms (slight).
      - Increased range of Ranger Long Rifle from 32 to 35.
      - Increased morale damage output of Ranger long rifle from 40 to 60 per hit.
      - Removed charge modifiers from Howling Banshees.
      - Created dependencies on Vyper/Wraithlord aspect stones before Fire Prism can
      be researched.
      - Decreased time cost of Seer Council Witchblade weapon upgrade.
      - Dark Reaper Exarch now does more damage to Heavy Infantry .
      - Dark Reaper weapon upgrade now has the same range as its original weapon.
      - Increased Time cost of Warp Spider Aspect Stone
      - Increased Power cost of Warp Spider Aspect Stone.

      Chaos Changes

      - Reduced cost of tier 3 to 400/150 and 100 seconds. From 500/200 and 125
      - Chaos Aspiring Champions and Space Marine Sergeants now benefit from the
      bionics upgrades (+20% health)
      - Furious charge should now be giving +15% damage bonus to chaos_knife_cultist
      and chaos_knife_tactical.
      - Chaos Heretic costs 0 supply cap, however there is a limit of 5 Heretics at
      any given time.
      - Increased cost of Cultist, increased hit points, increased build time,
      decreased to starting with 4 units. Increased base weapon damages by 30%.
      Decreased min damage on Cultist Laspistol from 2.5 to 1.5.
      - Increased time cost of Cultist Aspiring Champion.
      - Reduced Cultist Grenade Launcher damage by 35%. Increased build time of
      Grenade Launcher.
      - Increased damage output of cultist plasma gun, slightly increased cost.
      - Defiler hitpoints increased from 2300 to 2700.
      - Defiler now costs 2 Support cap.
      - Reduced cost of Possessed marines, decreased attack/hp/build time
      - Reduced cost of Horrors, decreased attack/hp/build time accordingly.
      - Reduced melee damage of Raptors against building low.
      - Chaos Rhino now costs 1 Support cap.
      - Smoke Grenade research time/cost reduced.

      Space Marines Changes

      - Reduced cost of tier 3 to 400/150 and 100 seconds, from 500/200 and 125
      - Reduced stun time of SM Force Commander from 4 to 2 seconds.
      - Scouts do less ranged damage to infantry_low, infantry_med, and
      - Reduced Scout accuracy while moving from .55 to .35. Reduced Scout morale
      - Reduced melee damage of Assault Marines against building low.
      - Rhino now costs 1 Support cap.
      - Smoke Grenade research time/cost reduced.
      - Cultist reinforce time when in combat set to 12 seconds.
      - Updated help text to reflect balance changes.

      Mod Support

      - Mods can now disable tutorials by leaving a blank field in the FEDefaults.lua
      - Multiple fixes in the Attribute Editor.
      - Game now validates more fields from the attribute files. Also validation of
      starting units and buildings has been removed.
      - New binary file format for all attribute files.
      - Added support for exclusive win conditions.
      - Several unused attribute fields have been removed.
      - Added flag for weapon line-of-sight being blocked by entities. We recommend
      not using it, as it is terribly slow.
      - Added multiple flags to Scenario files in the Mission Editor, including being
      able to turn off sky, terrain and water rendering.