Prey Q&A
by Maarten Goldstein, May 11, 2005 3:27pm PDTGameSpot has gone live with a Prey Q&A, talking to Scott Miller of 3D Realms and Timothy Gerritsen and Chris Rhinehart of Human Head Studios about this sci-fi shooter. Questions are about the decision to revive the project, using Human Head as the developer, the storyline, the game world, gameplay elements, the singleplayer & multiplayer as well as engine technology.
Portals were the first thing we focused on. The original Prey made this a prominent feature, and we believed no reintroduction of Prey would be possible without portals featuring prominently in our game. At their simplest level, they are openings from one area of space to another. They are fully dynamic, meaning they can be placed at any orientation and on moving objects. They can even have conflicting physical characteristics (meaning on your side of the portal, gravity is up, while on the other side, it is down). There's so much more to the portals than that, though. We can use them in an obvious fashion--a tear in space appears from which monsters come jumping out of--or we can use them in a way that the player doesn't notice them at all until he or she realizes that something isn't quite the same. Then there's the mind-blowing, messing-with-the-laws-of physics way of using them to create environments that just can't exist in our world.
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Comments
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What.the.fuck?
The original game we had almost no details except "it uses cool portals" (admitedly they sound useful) and the main character is a native indian - the bad guys are aliens (this sounds dopey to me but that's just my opinion)
Ultimately,. THAT'S ABOUT IT........ I fail to see what the hype engine saw in this?
I see a post saying "I think the original Prey "felt" more impressive." where is this kind of thinking coming from? It's JA3S (Just another 3D shooter) we've seen a million of these games - what's one more?
Seriously, if the original Prey had a demo out and had 10x the interviews plus they promised an ass-tonne of things we'd never heard of great - but I wasn't exceptionally hyped for the original hence I don't see how people can be "re-hyped" for the new one.
Finally, I can understand the hype if the original storyline had really been amazing hence the new hype, but if everyone's panties are soiled just over technical features - haven't you all considered that most of the features are NOW most likely old?
TLDR: I'm confused about the quantity of hype for this game.
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-Thanks to the portals, they can change the orientation of gravity at any place in the world. Apparently there are no ladders in Prey, but rather "wall walks" where you can just walk up the wall or across the ceiling. They said the multiplayer will have some crazy, mind-numbing combat situations where players are flying from wall to wall, upside down ala the Matrix Revolutions.
-No more quick-saving, dying, and restarting. Instead, when you die, your "spirit" goes to this alternate world and you have to fight your way out of it and back to your body. Personally, I think that's a cool idea. The gameplay will be completely unbroken for once!
-The story is supposed to be ultra-grim, serious, and sad. No light hearted comedy. If they do it well, that could be cool.
So yeah, color me excited. I always like to see well-polished FPS games that let you do things that no other game has done before :)
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I hope the portals are as dymanic as back then.
Remember the Q3 portals? You could actually see the other side!
It looks like it's done here too.
Didn't the old 3DR Portal Engine make stuff go faster as well?
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http://www.gamespot.com/pc/action/prey/screens_6124152.html?page=2
most impressive engine screen ever.
Prey was one of those games, like sin and unreal, that was comming out around the time Quake2 was. Did it ever make it to release?
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They seem awfully excited about something that's been done--quite well--for years now; is there, in fact, something unique about these that makes them so great?
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It seems to me that the Doom 3 engine is capable of so much more, but Doom 3 itself although scary at first, quickly became a game that caused me stress and anxiety (and frustration with the constant darkness). It looks like Prey will finally do justice to the engine. Although it is hard and often unfair to judge a game from a few screenshots or even a video, I have feeling that Prey will be another innovative, top notch game.
Wow, can Scott sell! Kudos for his consistently over-the-top statements. RUNE was no slouch and neither are Miller/Broussard when it comes to "producing", so seeing this thing revived is cool. Though the story seems like a challenge.
All the same, the character/monster art from the PCG profile was the standout for me - seriously wicked stuff that shows a great variety too.
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The official KMFDM statement is that things are still in limbo with their work.