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Act of War 1.04 Patch

by Maarten Goldstein, Apr 13, 2005 12:34pm PDT
Related Topics – Act of War: Direct Action

The second patch for Act of War: Direction Action has been released, updating the Eugen Systems strategy game to version 1.04. The 30mb update adds a new 1v1 multiplayer map, and also fixes several game bugs. Thanks 3D Gamers.





Comments

4 Threads | 11 Comments



  • For the lazy amongst us:
    This patch adds the following features to the retail version:

    FUNCTIONALITY TWEAKS/ADDED FEATURES

    - New map: Alcatraz, 1v1 map for War Room and Fort Irwin.
    - Game Replay: various user interface improvements
    - Game Replay: contents of structures and transports are now displayed
    - Game Replay: money and energy are now displayed
    - Game Replay: replay save files are smaller
    - Engagement Mode: you can now Quit without Surrendering
    - Chat: nicknames are now in color
    - Chat: "X has joined/left" messages are no longer displayed in the chat lobbies
    - Observer mode: chat is now accessible in Observer mode
    - Observer mode: messages are now displayed as players get defeated
    - Gameplay: rotation of structures (press the TAB key before placing to rotate)

    FIXES/CORRECTIONS/OPTIMIZATIONS

    - Various anti-cheat measures that disable all cheats we have seen to date. Detected cheaters will be kicked out of the game session with a Loss result.
    - Bug correction: when someone lost without Surrendering, occassionally the Observer mode wasn't accessible
    - Bug correction: you are no longer able to see opposing players' beacons
    - Bug correction: under certain circumstances, a mixed selection of SHIELD units in Gatling and Missile Launcher mode failed to return fire if attacked while having a STOP command
    - Bug correction: destroying a bank no longer causes a crash
    - Bug correction: returning a heavily wounded Mortar Team to the Field Hospital no longer causes a crash
    - Bug correction: under certain circumstances, launching two Tactical Weapons simultaneosly on the same spot could cause a crash
    - Bug correction: sometimes the connection was lost during a Quick Match hook-up
    - Bug correction: under certain circumstances with serious lag in a multiplayer game, the lagging player's loading screen would freeze at 100%, forcing a hard reset
    - Bug correction: replays were sometimes not synchronized correctly before the launch of the game, resulting in blank replay files
    - Bug correction: under certain circumstances with severe lag, it was possible to capture a POW several times
    - Bug correction: under certain circumstances, a quick Surrender or Disconnect could be recorded as a Win or a Loss in the ladder ranking
    - German localization correction: when you can't build a structure in a certain location, the voice over informs you that you *can't* build there.
    - Clarified error message when an incorrect password is entered + added option to request password to be sent by e-mail
    - Optimization: several latency/bandwidth optimizations have been made, especially improving performance in bigger games
    - Optimization: faster downloading of players' profiles
    - Possible fix for the "38% crash on loading screen" issue (likely caused by a memory allocation failure); as we still however haven't been able to reproduce this bug internally, we also haven't been able to verify this fix.