Massive Inc Q&A
by Maarten Goldstein, Apr 12, 2005 6:04am PDTIf Massive Incorporated has its way, fake in-game ads will soon be a thing of the past. Promising publishers/developers two dollars of extra profit for every game copy sold, and gamers "ultimately more gameplay time per title", Massive allows advertisers to reach that elusive age 18-34 market through in-game advertising. Today we have a Q&A with the people there about their technology, ads breaking immersion, companies they are working with and more.
Shack: Do you expect to place ads in games other than ones that are set in a modern day environment or slightly in the future? Massive Inc: Ads make sense in any game that is set in the 20th century, or in the future. Massive works with advertisers to create ads in a style that is reflective of the era the game is set in. For example, a game set in the 70's will most likely be served ads with a retro look and feel. It's a great creative challenge for advertisers and their agencies, and truly builds the authenticity of the game environment. This goes for games set in the future - the creative look of the ads will reflect whatever the futuristic vision of the game creator decides. It's doubtful that we'll be living in a completely ad-free world several hundred years from now. If history is any indication, there'll be plenty of advertising around to fill our game worlds.
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Comments
I don't see how you could fit period appropriate ads for McDonalds into Diablo 3, unless all the cutscenes are brought to you by the "Anachronism Times"
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say you're playing gran turismo 5 and there's an ad in it for forza, or PGR3
or you're playing your ps3 and theres an ad for xbox2
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However, it is extremely idealistic and downright naive to think it will stop there.
When money is involved and companies have shareholders to answer to, money is the irrefutable bottom line, and if there's an opportunity to make more up-front before the release of the game, so much the better. Once the technology is proven viable, it won't be long before the line defining what ad placement is appropriate and what is odd becomes increasingly blurred. Ultimately it will be the single most compelling factor for a publisher to determine whether or not it will pick the title up for distribution.
This isn't a problem with Massive, don't direct your ire there, they're making the most of a legitimate opportunity here. The problem is with publishers.
There is one thing I know for sure. You know how designers and programmers are always talking about how the developer/publisher relationship needs to improve, that publishers hold far too much sway in the success or failure of a game, that things need to come to a head and the paradigm is utterly shifted (or completely collapses, or both) before they get better? This ad model is going to keep any of that from changing any time soon.
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some, id like to think a lot of, people despise advertising in every shape and form. i don't watch commercial tv* because it has ads. i will often not bother entering a cinema for a movie until 10 minutes after the start time because i know there are just ads for the first 10-15 (in some cases its even worse). ads in papers, ads on the street, ads in the fucking post, I FUCKING HATE ADS. i dont want to read or watch something unless its something im interested in. i dont tune it to Stargate Atlantis because 5 minutes in im keen on someone piping the song 'ZOOM ZOOM ZOOM' into my brain until i cant forget it.
the PROBLEM is that ads are fucking everywhere already, and there are a lot of people that hate them. i will always make a point of looking away or muting the tv when ads come on if im unlucky enough to be watching commercial tv. its kinda scary to watch tv with other people, and when the ads come on, looking around and watching everyone still tuned in like a zombie watching all that crappy ads being shown.
and if ads become in built into games, you can bet your butt that ill be downloading cracks that remove the ads, and blocking ports that the ad virus programs use to communicate with their fucking companies that deserve to all die painfully. ads wreck everything they are in, and im happy that a lot of people hate the idea of ads in games. this has all occured apparently because the target market is moving more away from tv and more into games. whether we can make the connection between the fact that theyve moved away from things WITH ads to things that have traditionally been WITHOUT them is for another time.
*(in australia, there are 5 'free to air' stations that you can pick up for free, which have ads every 5 mins. you have to pay for what is called 'Foxtel', which is pay-tv, which used to mean TV without ads. but even now that has ads in it, although not quite as bad as free tv. yet)
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I worry that in 5 years once ads in games becomes the norm that we will be bombarded with as many ads as websites now. Many of them distasteful, overly obnoxious, and killing performance of the game. What then? You can't exactly roll back the clock and say ok, lets go back to having 0 ads.
Stand up for your games today, have zero tolerance for ads!
Ads are infiltrating every piece of our lives and at what cost? Well america has become the ultimate consumer pig of the world, consuming 3x more then our european neighbours and 10x more then other parts of the world. Don't even get me started on obesity in america. If you think it has nothing to do with ads then keep on being ignorant.
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Yea, Massive Inc is going to be GREAT for gamers!
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Fact is, game development costs are expected to rise dramatically with the next-gen. Frankly, I don't mind if I'm playing a game in modern times and see modern ads. In a FPS for example, I think seeing the can of soda sitting in <insert generic base/lab/spaceship here> being a can of Coca-Cola instead of "Soda!" I think that would add to the realism. Just putting in my two cents...
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Right?
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So your favourite genre will be saved from ads alright....saved by going into extinction.
It may be up to Indy developers to keep your favourite genre alive, like so many other dying and dead genres that aren't as massively marketable.
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Leave the ads where they belong.
bah. if they're gonna use real ads in game, those advertisers can eat a few bucks off the retail for the consumer..........imho.
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"Hops off of Undead horse to use the Auction house in Orgrimmar" ACK! IT'S A FUCKIN' NIKE SWOOSH ABOVE THE ZEPPLIN!
I wouldn't purchase a game with that technology in it IMO.
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I WILL NEVER EVER KNOWINGLY PAY FOR A GAME THAT COMES WITH SPYWARE/ADWARE IN IT. IF I'M EVER PLAYING THESE GAMES, I WILL MAKE EVERY ATTEMPT TO DISABLE THE SPYWARE/ADWARE "FEATURES".
Why? Who would want to pay a bunch of money to be spied on!!? Not to mention that I dispise advertising. There is no such thing as non intrusive product placement!
What happens when the ad server becomes compromised and millions of clients become infected?
I await with rancid anticipation when I connect to a Q4 server and have zero-day malware installed on my machine...
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I have no problems with game developers trying to pull in some extra cash, but the arguments here are bogus. While it's true that there is a certain (small) number of games whose user experience would benefit from the addition of advertising, the fact is that the "realism" that most users want is actually an idealized reality, which most often does not include obnoxious product placement. The people truly in the position to know what a game environment needs are the developers, but this new advertising scheme is going to be crammed down their throats by the publishers.
Frankly, when users complain that their FPS levels all look like dank, dark dungeons and tunnels populated with repetitive tiles, what they mean is that they would like more and varied environments. What they do NOT mean is that they would like to see those tunnels lined with enough billboards, posters, stickers, display screens, and flyers to make it feel like they're walking through Times Square or Akihabara.
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Who the Hell gets the extra money? The devs or the pubs?
If the devs don't see a considerable I will never buy a game that so much as hints at possibly having ads.
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Take a look at that flash video playing at the top showing examples of how 'unabtrusive' and naturally fitting these ads can be. BS!!!! All i see in this ads IS the advertisement.
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Man: "Hey PR guy, where you going? To the bathroom?"
PR Guy: "Thanks to the power of Biped™, I can manuever in and around tables to head to a room where the soap is free and you can listen to wonderful elevator music that enhances your life."
Just once it'd be nice to read a real interview, and not marketing fluff.
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Paraphrasing Jon Stewart from last night. "Is there anything but the Hallmark Channel that DOESN'T target that age demographic?"
In other news, it's good to see that people are finally realizing that games aren't (just) for kids.
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im pretty sure thats whats going to happen
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???
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I'm really torn on the issue, could be good, but could be really really, really really really, really bad. It's on it's way so time will tell.
Oh FFS, spare me. These the same type of publishers who claim that they could drop the prices of games if piracy wasn't such an issue? They'll grab as much as they can and run with it while the customer can go fuck themselves.
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