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Massive Inc Q&A

by Maarten Goldstein, Apr 12, 2005 6:04am PDT
Related Topics – Massive Inc

If Massive Incorporated has its way, fake in-game ads will soon be a thing of the past. Promising publishers/developers two dollars of extra profit for every game copy sold, and gamers "ultimately more gameplay time per title", Massive allows advertisers to reach that elusive age 18-34 market through in-game advertising. Today we have a Q&A with the people there about their technology, ads breaking immersion, companies they are working with and more.

Shack: Do you expect to place ads in games other than ones that are set in a modern day environment or slightly in the future? Massive Inc: Ads make sense in any game that is set in the 20th century, or in the future. Massive works with advertisers to create ads in a style that is reflective of the era the game is set in. For example, a game set in the 70's will most likely be served ads with a retro look and feel. It's a great creative challenge for advertisers and their agencies, and truly builds the authenticity of the game environment. This goes for games set in the future - the creative look of the ads will reflect whatever the futuristic vision of the game creator decides. It's doubtful that we'll be living in a completely ad-free world several hundred years from now. If history is any indication, there'll be plenty of advertising around to fill our game worlds.




Comments

40 Threads* | 112 Comments





  • again, as usual, the people making the 'i dont understand the problem, ads are everywhere already' argument are totally missing the point. ADS BEING EVERYWHERE ALREADY ARE THE PROBLEM.

    some, id like to think a lot of, people despise advertising in every shape and form. i don't watch commercial tv* because it has ads. i will often not bother entering a cinema for a movie until 10 minutes after the start time because i know there are just ads for the first 10-15 (in some cases its even worse). ads in papers, ads on the street, ads in the fucking post, I FUCKING HATE ADS. i dont want to read or watch something unless its something im interested in. i dont tune it to Stargate Atlantis because 5 minutes in im keen on someone piping the song 'ZOOM ZOOM ZOOM' into my brain until i cant forget it.

    the PROBLEM is that ads are fucking everywhere already, and there are a lot of people that hate them. i will always make a point of looking away or muting the tv when ads come on if im unlucky enough to be watching commercial tv. its kinda scary to watch tv with other people, and when the ads come on, looking around and watching everyone still tuned in like a zombie watching all that crappy ads being shown.

    and if ads become in built into games, you can bet your butt that ill be downloading cracks that remove the ads, and blocking ports that the ad virus programs use to communicate with their fucking companies that deserve to all die painfully. ads wreck everything they are in, and im happy that a lot of people hate the idea of ads in games. this has all occured apparently because the target market is moving more away from tv and more into games. whether we can make the connection between the fact that theyve moved away from things WITH ads to things that have traditionally been WITHOUT them is for another time.

    *(in australia, there are 5 'free to air' stations that you can pick up for free, which have ads every 5 mins. you have to pay for what is called 'Foxtel', which is pay-tv, which used to mean TV without ads. but even now that has ads in it, although not quite as bad as free tv. yet)



















  • What a load of crap.

    I have no problems with game developers trying to pull in some extra cash, but the arguments here are bogus. While it's true that there is a certain (small) number of games whose user experience would benefit from the addition of advertising, the fact is that the "realism" that most users want is actually an idealized reality, which most often does not include obnoxious product placement. The people truly in the position to know what a game environment needs are the developers, but this new advertising scheme is going to be crammed down their throats by the publishers.

    Frankly, when users complain that their FPS levels all look like dank, dark dungeons and tunnels populated with repetitive tiles, what they mean is that they would like more and varied environments. What they do NOT mean is that they would like to see those tunnels lined with enough billboards, posters, stickers, display screens, and flyers to make it feel like they're walking through Times Square or Akihabara.