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More on In-Game Ads

by Alec Matias, Apr 11, 2005 10:11am PDT

The New York Times ran an article today where they speak with Massive CEO Mitchell Davis, whose company has partnered with corporations such as Intel, Coca Cola, and Dunkin' Donuts. The article discusses Massive's ambitions, how Nielson plans to track data on the ads, and why EA is currently rebuking Massive's offers.

"I don't want to pick up a sword and have it read Nike on the side," said Jeff Evertt, a video game player and programmer. But less intrusive product ads would not necessarily bother him, he said. Brian Fisher, another gamer and programmer, agreed. "If the character drinks a Pepsi to get health points, it doesn't bug me," Mr. Fisher said.
C|Net has a similar article here, revealing that the ads can net publishers an extra $1 to $2 profit per copy. Also, GamingNexus has a Q&A with a Massive exeuctive.




Comments

35 Threads | 112 Comments






  • I rarely go to the movies anymore due to the ads at the start I didn't want when I paid for them.
    I don't buy DVD's due to the forced ads at the start of some of the movies and forced trailers.

    If there's a very very basic ad - on an almost subliminal level that's the most I'll accept - example one to three coke machines in an urban setting game (such as Max payne) perhaps the choice of a BMW as the car the good guy drives (but no obvious camera pan over hanging over the car for too long) then that's fine with me but otherwise no way