Gauntlet: Seven Sorrows Q&A

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Just a couple weeks ago, Midway pulled back the curtains on a new addition to the Gauntlet series called Gauntlet: Seven Sorrows. Development is being headed up by two successful designers, John Romero and Josh Sawyer, and I was lucky enough to get some details on the game straight from Romero himself.

Shack: What are some techniques that you are incorporating to promote cooperative combat? John Romero: We have a great co-op feature called Junction Skills that allows multiple players to define the type of effect and area of effect for either attacking enemies or healing the party. We also have other ways that multiple players can fight together such as one player can grab an enemy by the throat and hold it up in the air while another player is slashing that same enemy.
Read the entire article here.

From The Chatty
  • reply
    March 3, 2005 11:01 AM

    It is frustrating to have to constantly deal with mis-steps of the past. I wish John the best and can't wait to give this game a shot.

    • reply
      March 3, 2005 11:19 AM

      I think its admirable that in spite of past missteps he is still going at it and making games.

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