Rainbow Six 4 Q&A
by Maarten Goldstein, Jan 24, 2005 10:37am PSTUbisoft sends along this in-house Rainbow Six: Lockdown Q&A, which is about the game's storyline. There are also some new screenshots here.
How did you come up with the darker storyline? Was there something from the original stories that made this transition a natural progression? We looked to the Tom Clancy novels Rainbow Six and The Bear And The Dragon for inspiration. In the books, we see a darker side to Clark and Chavez, as well as moral ambiguity and conflict between team members (such as Johnston's infamous "missed" shot at Worldpark). We really wanted to create some grey areas in the way that the team operates. In terms of earlier games, Rainbow Six 3 (PS2) featured a mission in which two members of Team Rainbow were captured by a terrorist group, and had to be rescued. However, we felt that the overall tone of Lockdown should be much more sinister than previous installments, given the subject matter.The new Rainbow Six is scheduled for release on PC, Xbox and PS2 this March.
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Comments
Upper right: What's the HWG from TFC doing there? Tell him to get back to the good game!
Q: Why do you guys suck so much?
A: Because we are teh lose.
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http://www.shacknews.com/screens.x/rainbowsix4/Rainbow+Six:+Lockdown/1/012405/012405_rainbowsix4_10.jpg
hahaha oh man this game is going to bomb unless it's got some serious pixie dust behind it.
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Hopefully, the fans will appreciate the emphasis on realism in storytelling and our aim to delve deeper into the Rainbow universe...
So R6 didn't have emphasis on realism before? Come on... the answer should have been "Yes. We're obviously attempting to alienate our hardcore fans because we want more monies from casual gamers."
This isn't just Rainbow Six with an emphasis on realism and a "darker storyline". This is a game that breaks away from what makes Rainbow Six, Rainbow Six. Why call it Rainbow Six at all? I seriously hate when certain franchises get to a sort of popularity where their developers and publishers decide to pander to a broader audience. These types of sequels always fail - deservedly so.
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I'm sorry, but I thought that the intelligent challenging style of gameplay, delivered through intense planning phases and short-but-sweet and satisfying with brief bits of action as an outcome was what made the Rainbow Six franchise what it is. Seriously, if I wanted what Counterstrike delivers, I would load up Counterstrike. When I want what I just described as Rainbow, I will play... well, the past 3 Rainbow games, which is why they are so appealing.
Fuck this Jerry Bruckheimer bullshit.
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and Rainbow Six 66 oh man will that be hilarious (not really)
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