Evil Genius 1.01 Patch
by Maarten Goldstein, Nov 11, 2004 1:50pm PSTThe first Evil Genius patch has been released, updating the US retail edition to v1.01. Fixes several game bugs, though to completely fix them you need to start a new game instead of loading a saved game. Thanks 3D Gamers.
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Comments
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Now, don't get me wrong, I enjoy rendering agents helpless for the time it takes Lord Kane to run over there, and I've exploited it to power-level my other henchmen. I just wonder if they changed the behavior so that agents don't freeze and ignore everything until Lord Kane gets in range, instead of from the moment you click on them.
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- Disguised sentry gun can now be researched.
- Sentry gun range increased.
- Agent AI fix for rooms behind locked doors.
- Glossary crash fixes for 2 hyperlinks,
- Rare loading crash.
- Rare crash involving monkeys.
- Extra hint added for objective 2 & the mixer.
- The second mess hall counter has been renamed to "mixer".
- Misleading "Load Save" option renamed to "Load and Save".
- Rare crash bug when deleting certain outdoor traps fixed.
- Rare crash bug when locking minions in during construction fixed.
- Minor scripting fix for a couple of objects.
- Minor fixes (text fixes & memory leaks).
- Rare crash in Training Fixed.
- Version added to Options screen.
- Research button sometimes missing when reloading a saved game fixed.
- Crash when saving during death cubicle animation fixed.
- Agent memory crash fixed (when agents are around during room detonation).
- Security desk crash fixed (holding down LMB to move it when it's destroyed).
- Body bag crash fixed (when reloaded and assigned to a destroyed freezer rack).