In-game Advertising

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We werent just blowing smoke up your bootie when we talked about in-game advertising gathering up some momentum lately. Just a couple of days ago Massive Incorporated launched with partnerships with VU, Ubisoft, and Legacy Interactive. Here's the PR from Massive:

... allows advertisers to simultaneously reach an aggregated audience of gamers through real-time delivery of advertising across an entire network of top-selling video games, enabling brand marketers to tap into the nation's largest entertainment industry using a familiar model that is similar to purchasing television advertising. The Massive Network delivers ads seamlessly into the gaming environment with no impact on game play or performance, making in-game advertising painless and unobtrusive for gamers, publishers, and advertisers alike. [snip]

Steve Gibson is the cofounder of Shacknews.com. Originally known as sCary's Quakeholio back in 1996, Steve is now President of Gearbox Publishing after selling Shacknews to GameFly in 2009.

From The Chatty
  • reply
    October 21, 2004 11:06 AM

    If this were to actually lower prices of games I would have no problem with it. However I doubt it will so eff it.

    • reply
      October 21, 2004 11:14 AM

      its just going to be like when you go to the movies. Tocket price goes up, popcorn price goes up, and the number of ads go up. People put up with it so why not?

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