DOOM 3 Preview

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A new DOOM 3 preview has surfaced at Computer & Video Games, where they have reprinted the article originally found in PC Zone magazine. The preview offers multiplayer impressions and a chat with id's Tim Willits, Todd Hollenshead and John Carmack.

One of the really significant new technical features in Doom 3 is the per polygon hit detection, which does away with the invisible hitboxes of old in favour of accurate collision detection for every projectile. "This feature had a lot more an impact than we were expecting," admits id CEO Todd Hollenshead. "We've had per poly detection in single-player for a year, but we never realised the full impact of it, of the player no longer being, effectively, a big rectangular cube. A bullet can now go under someone's arm or between their legs, or just whiz by their head. It definitely puts a premium on aiming ... "

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