Halo PC Q&A
by Maarten Goldstein, Jul 01, 2003 7:53am PDTTelefragged has posted their own Halo PC Q&A. Randy Pitchford is asked how Gearbox got the opportunity to work on the game, if the long wait between Xbox and PC version will hurt the game, improvements to graphics, system requirements, multiplayer additions, netcode, and more.
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Comments
I can't wait for it to come out for PC, finally > mouse/keyboard, how FPS's ought to be played. It looks tight, especially in high resolution. Solid code there...
Coop should definately be in, it's a BIG loss if it isn't (even if it were only a network option). I don't really see why it could not be done, regardless of their arguments.
I expect a lot of cool levels to appear once a level editor/tools come out. I was hoping for more MP levels =) or even MP option in (altered) single player levels. (Silent cartographer for instance).
Oh and please replace that skull with something else, cuz in my opinion is totally NOT sci-fi, completely out of place. Other than that it's perfect. It will rock.
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- Get a good map edititor out ASAP if it's not in release
- If you're aiming at competitive/CPL like mentioned in the interview, get demos in there ASAP if it's not in release
- Linux dedicated server a big plus, bf1942 lived without it for a while.
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i have this gut feeling 2months after halo ships they'll say "we don't have the time to work on the co-op patch were currently focusing on our new project" oh how i've seen that to many times
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is it... bash gearbox time yet?
or am I too late?
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http://www.telefragged.com/screenshot.php3?url=interviews/halo-pc/shots/4.jpg
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