Breed Demo
by Maarten Goldstein, May 23, 2003 8:36am PDTAfter many delays, the Breed demo is finally here. The demo is a 142mb download, and it's not exactly clear what's included, though it is singleplayer only. Thanks BreedFiles. It's recommended that you have a 1.5Ghz machine, 256mb of RAM and a 64mb Direct3D compatible videocard that supports hardware T&L to play the game.
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Comments
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-Voices suck.
-I want to be able to run and jump just like Quake... Please let me do a standing forward jump, thanks.
-Tank physics need loosened up. Its good fun, but I'll take a Scorpian anyday.
-Need to run faster (even slower than UnrealII)
no] Friendly fire.
-Blow up/run over tree stumps
-I want to plunge to my death on a surface that is banked at, say, 85' not be able to either stand or slowly decend. I could slide down the elevator path of the tallest tower to the bottom without taking damage just like Spiderman.
-Shorter intro
The [end] message at the top of the tower.
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The graphics are fine. Differences in graphics are incremental nowadays and these are on a par with any others that feature huge outdoor areas.
The weapons are fine too, just take the time to figure them out.
The fact is that you have to use your head instead of running and gunning. Try switching to your sniper charactor, telling the rest of your squad to hold back or follow you in a straight line formation, and scout ahead. Tactics, people. Learn how to use your squad.
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First of all, why release this demo? It doesn't seem finished at all.
- View wobbles like you're drunk when you run. Yay for realism. I should punch myself in the stomach so I'm out of breath too, for that extra realism factor.
- The weapons are XBOX HUGE but they feel like you're firing a pea shooter.
- Whats up with the sniper interface? Whats wrong with using the fricken mouse wheel to zoom?
- Why doesn't the mouse work in the menus?
- Can't they afford to hire someone who at actually has a deep, gruff voice instead of someone who's just collecting enough phelgm in his throat to sound like it?
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I played it at 1024x769x24 with 8x Ansio and 4x, (radeon 9700 pro) and it ran fine. Never dipped below 45-60 FPS I'd guess.
Of ALL the complaints about this game, the only ones that are actual problems that need to be addressed are:
1) Most importantly, they need to fix the head bob. It's like the characters spines and necks are fused together into one solid bone. I've played nearly every FPS to hit the PC, and this is the only one that ever gave me a headache from just walking around.
2) The announcer's voice is pretty laughable, it's not a problem really, it's just not inspiring to listen to some guy try and whisper in a gravely voice at you during the mission briefings. That and the... Canadian accent? Who else says "hood" ? I half expected him to say "Look in you hood and you'll see aboot 3 breed you need to kill, eh?"
3) Would a mouse in the menu screen be so hard?
4) Walking up hills is annoyingly slow.
5) Sounds (weapons especially) could have a lot more boom to them.
That's about it, the only really major gameplay affecting issue is the headbob. That was just annoying. Sure this isn't an AAA title, but with some polish, it could be an A title, not the negative triple F title that you'd think it was from reading the comments here.
This bullshit wherein Breed only appear when you get close enough... despite the fact that you can SEE where they're about to spawn: It's crap. What's the point of giving me a goddamn sniper rifle if nothing is ever THERE until I get closer to it? I see a turret from far away... and there's no one in it. Ah, but watch me get within range of that fucking turret and suddenly I'm getting shelled.
If the engine can't handle having those units being visible (those units which SHOULD be visible), then there's either something wrong with the engine... or the level should've been designed differently. That's ALL there is to it. If they don't FIX this, then the multiplayer better out-fucking-standing... or this is a no buy for me.
Why do game companies release such crap? Do they WANT to PREVENT people from buying their games?
Remember back in the day, when Half-Life and Quake 2 were the shit, and you were awesome if you ran the game in 1024x768?
I still play games in 1024x768. And yes, I have a 21" Viewsonic G810, it can handle a much higher res, I just like the look/feel of 1024x768, plus it hauls ass in any game I play.
This game probably does suck, I'm not wasting my time downloading it, but most of the posts of people that say it runs like crap are trying to run it at some insane resolution.
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Performance...runs great for me..1024x768 24 bit..max textures.
Dosent seem like it ever drops below 60 fps.
Graphics are pretty damn nice to me, yeah it got the halo feel imo, looks better though =)...also looks a boat load better then..lets say BF1942.
Overall..textures seems colorful and rich, catches the mood of the game very nicely.
Models look great..players and weapons aswell...nothing bad to say about the animations eather...overall there is a good detail in pretty much everything.
Weapons feels about right to me..very good sounds aswell, better then most fps ive played actually.
Mouse lag ? I dont get any...I did however reduce the mouse sensitivity from 50% to 15%..
AI seems ok, nothing new....
The voice acting..especially the guy thats also doing the talking in the tutorial mission..well..he is bad..really bad hehe...there is no way that voice can be included in final hehe...
As for the viewbob..yeah...sure is way to much...kinda annoying really.
Other then that..i love the game...nice leveldesign, though climbing those hills at 0.99999 ms kinda sucks aswell.
Key mapping ? wtf...I never play with default mapped keys, its not like its a big deal to change the keys to whatever you like.
Im surely gonna check out the non beta version when it's ready..good job.
(GF ti4600, xp1700+ , 512mb)
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ah well gotta try it out myself
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The enemy AI is bad and the your team AI is just as bad too. The player models are horrible and the game is just slow paced. The worst feature was the weapons. It felt horrible to fire them. I didn't get the sense I was shooting something like I do in Halo or Half Life, etc...
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I guess I just want to see how shit is shit.
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Everything else, including graphics, team interface, mission design ranges from meh to average. Game runs fine on my P4 2.6G/512MB PC 2100/GF4 4200 machine at 1280x960 with 50~60 fps.
graphics: I thought the engine was pretty good, ran fine on my old rig (1200 t-bird, radeon 8500). the char and art direction is decent as well. lacks some polish, but its a beta.
movement: also, not bad. maybe a little to much sway, but, some rocks i should just be able to jump over, but not bad.
sound: like the ambient sounds, sound effects, foot steps, guns, all pretty good.
gameplay: good, i liked switching between the players, grouping whatnot, good idea, seemed implemented well.
overall 3.5/5. with some spit and polish i think it could be a 4 by release.
or it will flop for sure, trust me, dont release shit because it costs
too much money to delay it. if you think the company will go down
because you dont rush out a shit product to shelves, then your company
is going down either way.
The Good:
-Environments and engine looked HOT, Halo, blah blah. Halo came out for the
Xbox and was optimized for it, this is a great engine from the looks of it.
-Uhm...
The Bad:
-Physics when walking up semi-steep surfaces = Horrid, either let me climb
up at full speed of stop me altogether, no crawl speed please.
-Physics on terrain edges, Im sure the devs know and hoped nobody would notice
but sorry, I DID, you get caught on terrain edges, probably a collision problem
between those edges and the player bounding box. Very anoying.
-Keys... I just wish anybody that tried making a FPS would just load up
Quake 1->3 and use THEIR KEYS. Dont think original, I dont want to sit there
trying to figure out which fucking keys switch weapons or drop them, or jump,
it should all be standard, if you have any clue.
-Training was 100% anoying, voice needs to be redone, you should be able to skip
the voice overs if youre already heard it, why have the world green? To save the
GFX when the ship flies down? Bahh, let THAT be the first time you see the world,
its fine, green didnt really do it, in fact I couldnt wait to GTF outta there.
Anyways, from a dev pov, its a great engine, but were getting close to
these engines becoming second fliddle to more detail and gameplay over
large environments so... lets hope they listen to some of us and maybe
theyll have something worth playing!
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-Felt like it was chugging along on my system, while other games with comparable graphics don't.
-Enemy design sucks. Oooh stupid robot menz are running at me. And suddenly they do a right summersault for like 50 feet.
-Tutorial is lame. The guy's voice sounds like someone took a cheese grater to his vocal chords. And ATTN: German Devs HUD is pronounced "huh" not "hood". Those are nitpicks but overall the tutorial is really lame. Makes you run crazy distances for some reason. Plus on the sniper orientation you have to kill 3 guys in 40 seconds or whatever but you start on the opposite side of the platform from where they are from. So it is very nonintuitive to find wtf they are. Oh and the super challenge at the end takes literally 5 seconds.
-The mission design sucked pretty bad too. Had to shoot radar panels, but you had to shoot each individual panel off this tower. I had literally one little panel left and the thing detected me. Ok furthermore I was using the so called "UBER GUN" against a turret and I died real quick while the turret continued to fire. Then it was just running while some artilery turret fired wildly at me.
-AI sucked. My favorite part was when I had climbed up a tower with two of my AI buddies. I then switched to the other guy at the bottom and started running away from the tower assuming that my AI buddies would climb down the tower and follow. Instead the just start walking towards me and fall off the tower gg.
-Viewbob is crazy.
Eh I could go on. This thing really has no redeeming qualities whatsoever. One would think that the devs would try to highlight the cool parts of the game in the demo, but apparently not.
Leave FPS development to the Americans or the Eastern Europeans, Western Europe seems to suck at it.
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-WTF?! is with the reallly LONG intro screens? That "powered by Mercury" was at least 20 seconds long.
-Key mapping sucks. Reminds me of the BF1942 mapping. Conflict - uhh just leave the other key blank or remap it to something free.
-Menus suck
-The narrorators voice sounds like he's learning to read for the first time.
-I agree with the silly who posted that its 'huh-d' not 'hood' ..that made me laugh
-Mouse movement is very floaty and sluggish
-Graphics and models are sub-par to today's standards
-Particle system is meh (looks like quake's overfiltered circles)
-no bullet decals
-AI sucked
-Environment is ..ok..nothing special
-No mouse in the main menu
-crashed my box ...complete reboot right after taking out the sat dishes
oh well... NEXT!
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When you think that games of the caliber of Doom3 and Half Life 2 are nearing completion, seeing something like this makes you wonder why the dev guys don't just go walk into on comming traffic...
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Nothing is going to make me take my money and spend it on something else than XIII and Half-Life2.
k thx bye.
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