More Halo PC
by Maarten Goldstein, May 13, 2003 4:00am PDTGameSpy has more on Halo PC, offering this article by Gearbox president Randy Pitchford. Randy talks about how Gearbox got the porting job, what's been difficult to port and what hasn't, and the extra features the PC version of the game will have.
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Comments
These games feel different because they are designed for the console and that's where they should be played.
It is good they are making it work on PC but I think primary platform where Halo should be played to be enjoyed must be xbox.
I don't have xbox or any other console, and I haven't played it.
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Maybe if they have a level editor for it, it'll be worth getting.
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From the www.breedgame.com FAQ:
Does Breed support multiplayer?
Yes. Key to Breed's appeal is the ability for multiple players to work co-operatively to accomplish objectives; for instance, one player can choose to pilot a Dropship into Breed territory while other players control the ship's turrets. With this in mind, up to sixteen players can join together via LAN or Internet.
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A big fat sarcastic "Thank you" goes to Creative. >:(
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goddammit.
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The multi is a blast and being able to play TDM and CTF online with the PC version is going to be awesome!!! Can't wait.
and this is cool: Level load times in Halo on the Xbox averaged about 20 seconds. At Gearbox, Halo PC loads in about one second. It's amazing.
http://www.gamespy.com/e32003/image.asp?platform=PC&genre=Action&image=http://www.gamespy.com/devdiary/may03/halopc/02.jpg
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