Enter The Matrix Q&A
by Maarten Goldstein, May 09, 2003 7:10am PDTHomeLAN Fed's Q&A with Shiny's David Perry is online. Perry is of course asked about his company's Enter the Matrix game, which will ship next week to be in stores on the same day as the Matrix Reloaded movie opens.
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Comments
If you have a design team that sees games as a glorified form of movies, it's time to start polishing your resume, because your chances of building a great AI are basically zero. For me, nothing kills a game faster than feeling like I'm playing through someone else's script, and every choice I make amounts to guessing what the designer expected me to do. -- Paul Tozour, ION Storm, in a PC Gamer interview
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I'm not paying more $$$ for an average fighting game which consists of pressing punch / kick and jump continually. Every preview seems to say that is about all you do.
What's worrying is that game devs will essentially create games where the player is put into a situation that means that they have to act in a 'certain' way to complete or progress - I think the best route is for the player to be dumped into a scripted sequence but offer them multiple routes for completion of the sequence (with the associated knock-on effects)
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