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Chaser Demo

by Maarten Goldstein, May 05, 2003 1:35pm PDT
Related Topics – Chaser, Manhunt, Demo

Another first person shooter demo: check out Chaser, the sci-fi shooter from Cauldron. The 146mb singleplayer demo contains a tutorial level and a section from the Little Tokyo level. Thanks Worthplaying. If you want more info on the game, the official site can be found at http://www.chasergame.com/.





Comments

41 Threads | 93 Comments

  • I’m not sure what everyone’s complaining about, the demo was fun for me. The weapons are responsive and look pretty cool, but the best part for me was the maps. So much detail, and it runs well on my old comp with everything maxed except shadows and res, which is more than I can say for the U2 and EF2 demos. My favourite part was the city, which is probably the most atmospheric map I’ve played in any game. I really don’t mind the difficulty when I’m playing in maps this nice. If the rest of the maps match up to that (instead of the boring sewer section) then I’ll probably buy it.

  • pretty fun, nothing amazing in terms of gameplay, some people will complain about how insanely hard it is, it is pretty hard, but if you use adrenaline mode and just headshot people its easier, i dont like the almost constant supply of enemies jumping out from everywhere.. i tihnk it was a bad idea putting the sewer part first, i couldnt find where to exit it because of how the ladder blends in with the wall, had to bump gamma up halfway.. but for whatever reason i was compelled to play through the entire demo, cool ending, voice acting kinda blah, nice animations though, need pure ragdoll, the models kind of just rotate when on edges and look like they are laying on a flat plank of wood.
    turn off eax2 if you cant hear enemy gunshots/voices...

  • Hmm. Mixed feelings on this one. REALLY nice engine IMO, nice looking and FAST. Looks a lot like what New World Order was trying to be. Other than the engine work and the weapon models/level art, this game doesn't have much going for it. The bad guys make no noise whatsoever, very frustrating, makes it very hard to track bullets to their source, the main character has this tinny, electronic sounding voice that he only uses to yell very quietly. It's rather hard, and there's only one bad guy model for the whole level apparently.

    It's too bad this engine is wasted on a 'near future decayed urban setting' game like Devastation. It'd be nice to see someone use this for some Sci-Fi action or something, but as it is, I have to say the game has 0 appeal to me.







  • Okay, not too bad. Overall thoughts:

    Good stuff:
    1) Water. Pretty. Looks great. Shooting into the water is a great effect.
    2) Soundtrack. The music was well done. Fit into the game well.
    3) I thought the weapon models were pretty well done. I liked the knife twirl when switching to a new weapon. Reload animation was good.
    4) Ambience was nice. Felt like a sewer. Non-intrusive hud.
    5) Things got pretty tough outside. Not sure if it was fun, though.

    Bad stuff:
    1) The jumping. Worst. Jump. Simulation. Evar. Did the development team even use the jump key? It's worthless. Developers, it should be higher, and for some reason, it's difficult to jump forward. Made for real annoyances with the ENGINE not the GAMEPLAY.
    2) Head bob. Felt like I was floating through the level. Need a more realistic walk.
    3) Boxes. Level designer, when you're placing boxes all over the MFing map, think to yourself "would these bad guys really need to stack boxes in the middle of the pathway like this?" and "Would they leave boxes as ladders in every pool?" The boxes were annoying, and just made for slowing the gameplay down. The scenery should enhace the gameplay and story, not make it just a challenge in itself. More realism, less stupid crap.
    4) Sounds could use some beef to them. They sounded tinny.
    5) Men respawning from a corridor that I just came from that has no other entrances. I clear out a room, walk around a corner and a guy shoots me in the back. C'mon. Challenge me. That's just fucking stupid.
    6) The ladder that you cannot climb.
    7) Badguy animation. Too robotic like. Also had no head bob. They just kinda reverse-moonwalked around.

    Overall it feels like it's almost there. The stuff I pointed out is really basic stuff. I hope the developers read this crap.





  • This is reality gameing taken to it's logical conclusion. "Real World" levels where everything blends in and the entire game is player knowledge or bot-like aim. Sorry, I'm not a super-agent. I want to play one in a game and feel like I have super-agent powers. If I wanted to be a super-agent I wouldn't have spent my teen years eating junk food and playing games. These First-Person Simulators need to start billing themselves as such so I can avoid them like all the other simulators that aren't fun.

    A night level was probably a poor choice for a demo. Being shot at from dark windows half a block away is no way to capture a gamers attention unless you want bad attention. The control and feel of the weapons are good. Kinda like an action only version of Deus Ex.

    Really what it comes down to is the infrastrucure for a good game is pretty much there. The execution on the design side, however, is seriously lacking. In the end that makes this a run-of-the-mill shooter with some decent AI engineering, and artistically detailed environments. Nothing to warrant paying more than bargin bin prices for.







  • ok first impressions

    good
    runs smooth
    good amount of stuff to break (signs, boarded up windows, badguys)
    physics are decent, shot a guy and he fell off a ledge, or into the water with a splsh
    water: go full auto on it and you'll understand

    bad
    nothing really new
    the: hey look at us we're sneaky ninjas falling out of the sky to shoot at you, gets old
    jumping, its a lil better when you run but just feels wrong

    ---------------------------

    all in all its decent but uninspiring, not going to make it into my small game budget from what I've seen so far, doesn't really bring anything new to the table, feels quite a bit like sof2 to me for some reason