Chaser Demo
by Maarten Goldstein, May 05, 2003 1:35pm PDTAnother first person shooter demo: check out Chaser, the sci-fi shooter from Cauldron. The 146mb singleplayer demo contains a tutorial level and a section from the Little Tokyo level. Thanks Worthplaying. If you want more info on the game, the official site can be found at http://www.chasergame.com/.
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Comments
turn off eax2 if you cant hear enemy gunshots/voices...
It's too bad this engine is wasted on a 'near future decayed urban setting' game like Devastation. It'd be nice to see someone use this for some Sci-Fi action or something, but as it is, I have to say the game has 0 appeal to me.
I'm damn impressed and wasnt looking for anything special.
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the game is alright, everything seems to blocky and buggy.
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Good stuff:
1) Water. Pretty. Looks great. Shooting into the water is a great effect.
2) Soundtrack. The music was well done. Fit into the game well.
3) I thought the weapon models were pretty well done. I liked the knife twirl when switching to a new weapon. Reload animation was good.
4) Ambience was nice. Felt like a sewer. Non-intrusive hud.
5) Things got pretty tough outside. Not sure if it was fun, though.
Bad stuff:
1) The jumping. Worst. Jump. Simulation. Evar. Did the development team even use the jump key? It's worthless. Developers, it should be higher, and for some reason, it's difficult to jump forward. Made for real annoyances with the ENGINE not the GAMEPLAY.
2) Head bob. Felt like I was floating through the level. Need a more realistic walk.
3) Boxes. Level designer, when you're placing boxes all over the MFing map, think to yourself "would these bad guys really need to stack boxes in the middle of the pathway like this?" and "Would they leave boxes as ladders in every pool?" The boxes were annoying, and just made for slowing the gameplay down. The scenery should enhace the gameplay and story, not make it just a challenge in itself. More realism, less stupid crap.
4) Sounds could use some beef to them. They sounded tinny.
5) Men respawning from a corridor that I just came from that has no other entrances. I clear out a room, walk around a corner and a guy shoots me in the back. C'mon. Challenge me. That's just fucking stupid.
6) The ladder that you cannot climb.
7) Badguy animation. Too robotic like. Also had no head bob. They just kinda reverse-moonwalked around.
Overall it feels like it's almost there. The stuff I pointed out is really basic stuff. I hope the developers read this crap.
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Man, what a shitty jumping puzzle. And come on--why is the ladder "climbable" area about 2 inches wide?
To its credit, the menus are nice. Music is OK, and the engine seems solid. Decent environment mapping and night vision effects, Red Faction's light halos, and Trespasser player physics. Sweet.
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good
-water effects definatly better than Unreal Engine's
-lighting is nice
not so good
-cyborg ninjas = boring
-sounds are mediocre at best
-level is boring... not exciting
-weapon effects / models are so-so
bad
-jumping. Chaser devs: take a look at the free Quake soure code or something =\
Hopefully this is based on an early beta, because after that..I'm not spending anything more than $10-15 on this game.
A night level was probably a poor choice for a demo. Being shot at from dark windows half a block away is no way to capture a gamers attention unless you want bad attention. The control and feel of the weapons are good. Kinda like an action only version of Deus Ex.
Really what it comes down to is the infrastrucure for a good game is pretty much there. The execution on the design side, however, is seriously lacking. In the end that makes this a run-of-the-mill shooter with some decent AI engineering, and artistically detailed environments. Nothing to warrant paying more than bargin bin prices for.
Better than the Elite Force 2 demo?
Better than Unreal 2?
Better than Halo?
Better than sex?
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good
runs smooth
good amount of stuff to break (signs, boarded up windows, badguys)
physics are decent, shot a guy and he fell off a ledge, or into the water with a splsh
water: go full auto on it and you'll understand
bad
nothing really new
the: hey look at us we're sneaky ninjas falling out of the sky to shoot at you, gets old
jumping, its a lil better when you run but just feels wrong
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all in all its decent but uninspiring, not going to make it into my small game budget from what I've seen so far, doesn't really bring anything new to the table, feels quite a bit like sof2 to me for some reason
There's not enough guttural, visceral feel to the game either (something SoF2 actually had). No splats, dripping blood, and especially no post-mortem damage feedback, which should be a given nowadays (this game has blood, so they're not aiming for a teen rating). Visuals are pretty good; lots of env mapping, good texture gradient control, and good use of contrast (come on guys, you should be gaming in a dark room!). However, I didn't find a single hinged door that I could open; not good.
Your weapons in the demo (up to halfway through the second level):
FAMAS with underbarrel GL http://www.overburned.com/arch/chaser/famasgren.jpg (the grenades fly straight out of the barrel instantaneously; weird for an HL or SoF2 veteran to experience)
Sig pistol http://www.overburned.com/arch/chaser/sig.jpg (standard pistol; excellent for medium distance headshots taken at known targets from behind cover)
Ingram MAC-10 http://www.overburned.com/arch/chaser/ingram.jpg (interestingly, it has a semi-auto setting, which I don't think the real-life gun has)
And yes, there's a bit of ragdoll corpse, but sometimes it's goofy: http://www.overburned.com/arch/chaser/oops.jpg
As it is, I wouldn't spring for this at $50; maybe if it was $30 or less on a bargain shelf.
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Pretty fast paced, and you can't just run in a direction because enemies are hiding everywhere. Enemy AI seems alright too. They shoot, then duck back for cover. If you try to hide behind a corner to reload or breathe, they will advance on you. I died a couple times on "normal".
Skip the tutorial, btw. You already know how to play this game. Simple movement controls, primary fire/alt fire, crouch key lets you jump higher, etc.
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say you can jump 4 feet horizontally
you jump 4 feet at a 45 degree angle / and then fall straight down
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Apart from enemies just poping up out of thin air guns blazing, which basically takes away playing with stealth.
could be fun in MP
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