PlanetSide Letter
by Maarten Goldstein, May 01, 2003 2:04pm PDTThere's a new PlanetSide producers letter on the PlanetSide website today. Dave Georgeson tells us about all the changes and improvements made to the game in the past few weeks as Sony gears up for the May 19 release date.
Dear Esther Mac port confirmed
Killing Floor hits a million sales, discounted on Steam
Jam Live Music Arcade announced for PS3, Xbox 360
Metal Gear Online to quietly die this summer
Mad Riders: Techland's ATV racer coming to PC, PSN, XBLA




Comments
In Planetside the game never ends, you capture buildings...which is fine, but thats ALL you do. But no matter what you capture, you can never 'win'. You can have a half-hour (or more) long fight to capture a building, but like all human beings, you gotta sleep sometime. Next time you login, that building probably wont be yours anymore. Some buildings you can just simply walk in and capture it with little or no people defending it.
The problem is, I get the feeling of "why bother fighting for this building? Its just going to switch hands by the next time I log in." All you do is level a character so you can capture buildings that you will never keep. There is no real goal, no quests to do, and pretty much no story. I dont know about you but I've got better things to do than sit around and babysit a building that my side has captured.
Ok, I will be the sole voice of dissent.
1. Game requirements are insane. It *needs* a gigabyte of RAM to run properly. 512 megabytes are the *minimum.* This is just nuts. I have 512 megs; Battlefield 1942 performs well on it. PlanetSide runs like Windows on a 128 meg machine. The game runs so poorly on my computer (P4 1.8, 512 RAM, Ge3 64 meg) that I'm forced to run 800x600 with all detail sliders HARD left. It still gives horrible CPU/video lag - frequently. The engine created for PlanetSide does *NOT* degrade gracefully unlike many other shooters. My Battlefield 1942 experience is excellent with most video options on and sliders in the middle.
2. This is not an FPS. It's an RPG. The gameplay is ploddingly slow. Running or chatting with other players is what you will do with 95% of your PlanetSide play time. My beta playtime so far has only served to remind me of everything I abhorred about Tribes 2.
3. Look & Feel. The look.. Well, it *looks* decent enough. Any satisfaction with the environment around you disappears the second you fire your weapons. They feel flimsy.. insubstantial. The timing is .. wrong. See: Tribes 2. The guns do not feel "violent" or "lethal". They feel like pretty purple-plasma beam spraying Super Soakers. Running for nine minutes only to spray 43 "bullets" at one opponent to kill them !=fun. I find the "feel" to be wanting.
4. Compromise. This is the operative word here. There is not enough RPG content to keep a hardcore RPG player captivated. Three political factions, each of which have the same certifications and equipment that (while looking different) does the same thing. The network code, weak feel of the guns and excruciatingly slow pace will not interest diehard FPS players.
I know alot of people spent an insane amount of time working on this game. It really pains me to say this, but .. I'm sorry. This game is not worth $12 a month in it's present state. I don't know if I'd play it for *free.* It doesn't offer the precision, solid deathmatch feel of UT2k3, CS or BF42, and is far from offering the deep RPG experience of DAOC, AC2 or others. I will drop $500 into my computer for Half-Life 2 or Doom 3, but PlanetSide will probably get passed over here.
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