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Wolfenstein: Enemy Territory Test Released

by Maarten Goldstein, Apr 23, 2003 8:13pm PDT

As promised, Activision has released the single map test of Wolfenstein: Enemy Territory, the upcoming free, stand-alone Wolfenstein game that does not require Return to Castle Wolfenstein. For the Linux guys, here is your version.

This is a TEST and players may find compatibility and performance issues that will be addressed before the final release. The purpose of this test is to report these issues so that we can address them prior to the release of the game. Players should also understand that the system requirements listed below are very close to what we expect in the release version. You can help us out by reporting any problems you experience with the Multiplayer TEST to us. So, if you have any questions, comments, or find bugs, please e-mail etbugs@idsoftware.com or visit us at http://www.castlewolfenstein.com.





Comments

65 Threads | 220 Comments





  • I was in the beta, so here's a quick summary of my overall thoughts from it.

    I didn't enjoy it as much as Battlefield, or even the original RtCW test. I could play MP_Beach all night and love it, but the map in the test was kind of boring even after the first go. It's more than that, though. It just doesn't seem like it's balanced to keep the various weapons fun anymore. Like, the flamethrower is totally USELESS in wide-open areas and the powerful weapons like the mortar and the MGs aren't worth it because you'll just get mowed down by the default thompsons that every class gets before you even know where your enemy is or can get out of his fire.

    In RtCW you could do your own thing, or just hop on a server and figure out what you needed to do. I think ET's trying to be like Battlefield by making it a large map with objectives that you need to complete along the way and defensive areas that you need to capture. But at least in the first map, it's much too linear to accomodate different styles of play. Hopefully, most of these problems speak only of the style of map that was used in the test and it'll be a little more open ended when it's actually released.

    There were a LOT of bugs and problems with features that I found and mailed Activision about. I'm not going to list all the problems, instead I'll talk about some of the things that it has going for it.

    Teamplay is actually much more important in Enemy Territory than in RtCW, because, as noted above, players who try to go lone wolf (no pun intended) will get gunned down whenever an enemy gets the drop on them, which unfortunatly, is something that happens over and over in this map since it's strictly linear with one team defending. So, to work together better, you do best to follow the leader. The experience point system includes player "ranks" that show you who nearby is the strongest link in your team and it should be up to that strongest link to lead the rest of the team. Communication between teammates in ET is now an essential part of the game and team tactics are graded during the match. Having a strong leader and following his or her plan is the best way to do win and the best way to get the most out of ET.

    Also, because ET is a bit more fastpaced than Battlefield in terms of the action, you have to expect your own battle tactics to change on the fly. Covert ops characters can loot enemy bodies and use their uniforms as a disguise to sneak through their front lines, but did you know that all players can loot dead bodies for their weapon, too? Hitting the action key while aiming at a dead ally or enemy's dropped weapon will swap it with yours, giving you a chance to steal a more powerful weapon even if your team is over it's limit, or to get rid of a weapon that isn't effective in the current combat situation.

    Remember, this is only a test so don't be overly critical. If there's something you don't like or something that doesn't work, don't get pissed off and stop playing, send Activision an email with your opinion and maybe it'll make for a more enjoyable experience once the game and it's features have been finalized and released. See you all on the servers!

    BlackCat9/Percy Kittenz