Carmack worklog
* display capturelimit instead of fraglimit on score tabs in ctf
* don't snap predicted player entity, smooths deaths and movers
* fixed items riding on bobbers
* fixed demos skipping inital time due to loading
* fixed timing on timedemo startup
* fixed bug with follow mode spectators
* separated torso and legs priority animation coutners so gesture doesn't mess with legs
From The Chatty
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