Splinter Cell Q&A

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The homeboys at GameSpot have a little Splinter Cell Q&A for you all to nibble on this afternoon. Producer Mathieu Ferland is asked the porting from Xbox to PC, the PC version's graphics, the control scheme, mod plans and a few other things.

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From The Chatty
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    December 19, 2002 12:58 PM

    What a great game. I so wanted to wait for the PC port, but in fact I'm very happy I have the XBox version....friends really enjoy just WATCHING this game being played and it really adds to the satisfaction of the game just playing when they come over instead of blasting through it on the PC. Athough this game is so sweet, I might buy the PC version also!

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      December 19, 2002 1:15 PM

      yeah I'm actually pretty impressed with the PC version. After completing the game on the Xbox, I could have never expected the controls to work so well with a keyboard & mouse (IMHO) but honestly it still is superior on the Xbox, but I might grab the PC version also just to be able to play user-made levels and have actual cheats (aside from the mythical "full-ammo mode" that no one knows anything about on the xbox) to play with. Fun, fun game indeed. One of the few games I've liked outside of straight FPSes.

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        December 19, 2002 1:27 PM

        According to the interview, there will be no user-made levels or any mods of any sort. The developer says the changes they made to the Unreal engine make it too complicated to release the tools in such a way that people would be able to pick them up and properly use them.

        Hopefully they'll release the xbox live content soon and they might release the same extra content for the pc version as well.

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          December 19, 2002 2:53 PM

          Which seems ironic, downloads for the XBox but not PC

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            December 19, 2002 2:55 PM

            I don't think they're saying no downloads for the PC. Just no user-made ones.

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        December 19, 2002 5:06 PM

        what makes the xbox version so much better? just curious

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