DOOM 3 Multiplayer
by Steve Gibson, Aug 17, 2002 1:06pm PDTWell it seems that there's been quite a bit of confusion about DOOM3 and specifically the multiplayer. As John Carmack mentioned in his speech they were looking at a 4 player limited peer to peer system for DOOM3 currently. That is just what is currently working on DOOM3, however it has been clearly stated in the past, and again to me while at QuakeCon by a couple of employees that there are vague plans for a multiplayer follow-up patch or product for DOOM3 that have not been fully decided on. So dont panic! all this means for multiplayer is that the singleplayer version of DOOM3 may be including a limited multiplayer portion although probably not. Just keep your pants on and wait for the multiplayer patch/expansion. You can see the GameSpot folks mentioning this as well:
id does have real plans for more serious multiplayer options for Doom III, which Carmack said would come either in a separate product, perhaps as an expansion pack.FileShack hosted MP3 of John Carmack's QuakeCon 2002 speech. Thanks monstaquake. This MP3 is missing the last part of the Q&A that covers that multiplayer quote sadly, if you have a full recording we can host please drop me an email.
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No weapon balance, weak starting weapon.. this kind of stuff.
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Just makes no sense, maybe we missed something?
-The SAME
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On the other hand I think it's important for Doom 3 to build a strong multiplayer base early on, not just tacked on at some later point, although that would be better than nothing. With a very few exceptions history has shown that unless an online game reaches a critical mass of followers right away, it's doomed to failure in the long term (no pun intended).
I know id is a rather small company with limited resources, so why not use some tech they already have? Why not just take the Quake 3 netcode and everything else they've built with it and use that for Doom 3? It's there already and it's theirs already, why just throw all that away for some oldschool peer-to-peer nonsense when they've already worked hard to make Q3 one of the best pure DM games yet.
It doesn't need to be anything real fancy -which seems like the direction they're going anyway- just a handful of DM/TDM maps and a few CTF maps 'ala Quake 3. In fact, that would probably go a long way towards getting rid of some of the bad taste left behind by Team Arena since along with the main focus of Doom 3's originally intended SP game, the added value of what essentially was Quake 3 would be included with it. Additional funtionality could still be added later, but a little less "bare" of a minimum MP componant should be included from the beginning to reach that critical mass.
Personally I'd much rather have something along those lines than the 4v4-only DM already mentioned.
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http://gamespot.com/gamespot/filters/products/screens/0,11105,469881,00.html?page=70
The walls look totally fake, and the lighting just doesn't seem real. Not only that, but the screen doesn't have any flaws in it. I mean, give me a break, it looks nothing like real life! The shadows are too sharp! I thought Doom 3 was going to be able to do soft shadows!
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Okay... remember that the Quake engine (that's one, two and three.. plus all games that use the tech) is a primarily multiplayer engine, correct? Now.. most of all the single player experiences have certain things about them that one gets trying to mold a single player game experience into a multiplayer engine.
Now... when we look at DOOM3, think of it as the opposite way. They're trying to mold a multiplayer game experience into a singleplayer game. They also don't want to sacrifice cool shit in the singleplayer (like the lighting, or the physics engine, or actually having all weapons fire projectiles and not a hacked up hitscan job), so a few whinging 16 year olds on some forum don't bitch excessively.. so they have to limit it, and change how the multiplayer works.
This isn't the Quake engine, folks. It's the DOOM III engine. I'm sure Carmack's in a better position to say what is and isn't viable at the current time for his own game engine, right?
Besides... I'd much rather get the game (and that luscious tech behind it) sooner, with a half-assed multiplayer, and a better multiplayer later down the track, than have to wait for them to do better multiplayer to appease everyone at once.
But all in all I have mixed feelings about it. IF DOOM3 multiplayer ends up as a seperate entity it might end up better since DM/multiplayer and singleplayer have different needs...and as we've heard from the Carmack DOOM3 is going to be a slower game (due partially to the single player focus). Perhaps we'll get a different set of physics and faster gameplay for the multiplayer portion if it gets treated as a seperate entity. I actually wouldn't mind to see them get another company to do the multiplayer ala RTCW as a couple people mentioned.
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Doesn't seem like a very efficient use of time, irrespective of the cubic assload of money they'll make.
GTA3 was a single player game and I got DOZENS of hours of gameplay out of it. Mario64, DOZENS of hours of gameplay. I still play CTY/F Jedi Knight (man is that fun)
Why not make a new game?
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Quake 3 was all multiplayer and you all bitched. Doom 3 is [basically] all single player and you're still bitching!
Shut. The Fuck. Up.
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DOOM III = single player + coop (possibly) + small deathmatches (4 people)
Quake4 = multiplayer
This way they use DOOM III to whet people's appetites for Quake 4 and avoid direct competition with their closest licensee. I wouldn't be surprised if they specifically agreed NOT to do an extensive multiplayer part for DOOM III when they handed over the Q4 job to Raven.
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we'll get multiplayer with that for sure.
I'd rather have id concentrat on single player and have it finished.
look at Half-Life. their original multiplayer is POS but that did not stop them from
releasing some decent shiat later.
-Dynamo
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i'll happilly lay down $100 for doom 3. $50 for sp, $50 for multi. it looks like a bargain at that price.
it's the same thing epic's doing with unreal 2, which used to be a single/multiplayer game.
now it's $50 for the only-sp U2, and $50 for the only-mp UT2K3.
they look pretty good too, i'll probably buy at least one of those as well.
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Id - "Here, buy our $50 game and we'll give you what you should have received all along with a $30 addon."
BS. Pass.
This is standard thinking by companies that have become established. It'll open the door further for competition if they do it, because it allows other game companies to distinguish themselves from Id by offering the enhancements as freebies.
Hopefully they mean peer-to-peer in the context of the file sharing networks and the like, however. This would just mean that they are limiting the single-player version of D3 to coop matches, but providing a mechanism for finding games over the 'net. I just can't see them only putting out coop that only works well on a lan.
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So all of you whiners, STFU!'
-- A recap of the preceding three pages of drivel. LOL! The average fanboy consumer should wear a sign that says, "ROB ME".
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I guess I better get the best system money can buy so I can get the best experience possible. I can always return it a week later :)
So I don't mind the limitations, as long as the sp is great.
however, if they do sell the addon i will buy it. i have bought the expansions for most of the id games and loved them all. i would even be ok with id giving away the executables but making people pay for the maps. that way you could play user-made maps but could purchase the id maps if you wanted to.
we all know the id-made multiplayer maps have sucked for a long time now. quake3/team arena's maps were generally not that great. quake2 had some fun mp maps but half the guys that made them are gone.
also, you guys are getting upset about a game you won't be playing for 9 or 10 months. a lot can and will change in between now and the release date. other games will come out that could give id some good ideas about how to implement a good multiplayer game. or if they're smart they could go hire the guys that did the multiplayer half of RTCW to make a good doom mp experience.
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id's a small company after all. If you listened to his speech, a good portion was commenting on how long it takes to create content these days. And how, if money and manpower were limitless, each texture would be unique. He actually wants one of his future engines to last a good long time, maybe 5 to 10 years. if you have an engine so versatile, so everlasting, think of the focus on content.
hrm... i seemed to have rambled on from my original point. Ugh.. my head hurts.
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