Look Back At DOOM

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Games That Changed The World: DOOM is an article on Computer & Video Games, looking back at what was the original DOOM. It talks about the inital ideas for the game, how those ideas changed, the impressive engine, the incredible success, mods of the game that followed, and things that could've been different. Throughout the article are quotes from the original developers such as John Romero and Tom Hall.

If anything the game had a surfeit of ideas. Special treasures, a hub level system, a HUD display with motion sensors, environmental dangers, level interactivity and the idea of different characters having different skills with different weapons. Plus an original BFG which blasted out 8,000,000 red and green balls everywhere. All topped by a complex story written by Tom Hall. But as the 3D engine developed, John Carmack was pushing for a more level-by-level game, over something with a strong narrative and inter-level interactivity. As Romero observes: "There was a point probably around June of 1993 where we re-assessed what our objective was supposed to be and we decided to boil the whole concept down to 'kill everything and get out alive'."

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