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Triumph of the mod

by Steve Gibson, Apr 16, 2002 11:36am PDT
Related Topics – Steam, Valve, Games: PC, Will Wright

Salon has a lengthy interesting piece called "Triump of the mod" talking with folks from Valve Software and developers of Day of Defeat among others. It tracks the beginnings of mods for FPS games and works up to the future and things like Steam (article). There are also a few sales figures in there such at Unreal Tournament breaking 2million in sales, and Counter-Strike on retail shelves breaking a million in sales.

"It feels to me like we're moving toward a point where game development is becoming a very collaborative process between the game developers and the players," Maxis' Will Wright says. "I can imagine a future where the mods created by the players are automatically sent between players by a central server that is ongoingly measuring what you enjoy in the game and what's available."




Comments

18 Threads | 27 Comments
  • Two reactions:

    When Steam officially launches this summer (80,000 gamers are already enjoying its public beta test), several other mods will join "Day of Defeat," along with the professionally made titles, all for a subscription fee of around $12 a month.

    Why pay Valve a penny for mods, let alone $12/mo., when they're all free on the Net, anyway? Pretty cozy deal for Gabe & co. Not so good for the gamer.

    To many, the period that began with the release of "Doom" and that ended shortly after the first "Quake" was the apex of mod development. "It was a boom time," says Carlson. "Even in the infancy of whatever 3D action games are destined to become, there was an amazing amount of activity and creativity going on."

    Agreed. Now everyone wants to do a CS clone, and as a result, FPS gaming is suffering from repetition and boredom.