Unreal Tournament 2003 @ GDC
by Steve Gibson, Mar 25, 2002 9:30am PSTSo I got to check out the latest incarnation of Unreal Tournament while at GDC this past week. I promised Cliffy I'd put together a little compilation of impressions of what I saw. Keep in mind that I havent played Unreal Tournament in a real long time so I cant really use that as a base for comparison. Ok well, here you go:
Cool Stuff: - Physics is better than anything out there. watch guys tumble down stairs, knock things over and watch them interact with the environment. Neeto. - Player models are great. Seems like it's always the same standard space marine mecho-suit style for these games lately, but they had good ones! - World geometry actually more than 10 polys. UT kind of annoyed me in how low the poly counts appeared in the levels, looks good now. - Terrain was great stuff. About the same quality as Team Arena but with improved texturing. Not Cool Stuff: - I would whine about the weapons here I'm sure, but honestly that's something that takes hours to properly understand and judge. Dunno. - CliffyB's outfit was rather conservative and boring - Levels from what I saw seemed to focus a bit more on aim than positioning or strategy - Not enough visual feedback when I'm firing weapons or when I'm hitting enemies. Some had it great (Flack gun) but others... nothing I could see - I Didnt get to play the advanced bots, but the medium bots were morons Stuff I saw: - Cliffy wuss out of a Soul Calibur match with Robin Walker. What I thought: - Felt like a very solid follow-up to UT with an exceptional step forward in technology. For people who play games because they like to see purty stuff, this will be for you. For stuff like this I'm thinking wait for the demo to judge for yourself on if you actually like it. I can confirm that it looks great, and first impressions say it feels great.. which is more than can be said for a lot of games.For those of you who missed it, Epic has renamed their product line a bit which appears to point to plans of releasing annual versions. Check out stories here and here.
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Comments
Was this just an engine demo though, or an actual demonstration of the Unreal Tournament 2003 ingame physics???
Huh?
Huh?
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If I constantly play better than some other guy he shouldn't be able to kill me even once. If I however lose focus for a moment then it's ok. But the randomness of UT is just really frustrating for anyone but people who are used to being at the bottom of the pack with -1 frags.
Bottom line, a piss-poor player shouldn't be able to kill a good player because he's lucky.
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I'm looking forward to when I can push Vantage down a flight of stairs in-game :D
/ V
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Um, Hitman is equally good from what I can tell. And it's over a year old now.
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looks like I'll only be able to pull down 85.6 fps at my preferred resolution :/ thought I'd get at least 100.
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Cheers
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-sorry, had to.
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GUESS YOU NEVER PLAYED HITMAN!
http://www.3dactionplanet.com/hitman47/features/articles/smut/images/09.jpg
or trespasser :p
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Okay fine, but what are they going to do with it? If they use it on loose objects in the map where those objects can be manipulated by the players and actually effect gameplay, then I think it is great. If on the other hand, all it is going to do is make for different death animations, big deal. Of course, if it ships with an editor then it's all good anyways.
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-Rev.
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I am not a fan of spammy but I dont like wide open arena like maps either. UT had a great balance and I think/hope UT2k3 will also.
No giant gold chains? I'm disappointed.
-XxX
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Thanks!
Is it true that the melee weapon is one of those giant q-tip things?
Lately? It's always been that way.I remember back when Steve saw Half-Life, and gave some concern that everybody would be running around DMing as some geeky scientist guy. "Give us a gruff marine soldier, please!"
Killing some guy dressed as an egghead in a cleansuit is still one of my guilty joys of Half-Life.