Ghost Recon Demo Released
by Maarten Goldstein, Nov 06, 2001 8:13am PSTAs promised, the Ghost Recon demo has been released. The 74mb demo allows you to try out one mission not found in the retail version of the game, with singleplayer and multiplayer action. When the full version of the game is out next week, you can add this demo map to the game as an additional multiplayer map. You can grab the demo from Fileshack, 3D Gamers, Gigex Location 1, Gigex Location 2, Fileplanet.
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Comments
Thanks for not having a public beta test. Now you guys have to work your asses off to make a patch to fix your buggy game in order to make the retail shipment. HAHAHAHAHAAHAHAHAHAHAHAHAHAHAHA!!!
yes I'm pissed
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the game's reasonably playable on both our dinosaur computers, although i definately notice some choppiness (e.g. looking from the top of the sky, and quickly down again.) is it possible to turn on a FPS meter or run a timedemo on this?
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P3 450, 128mb ram, basic gateway setup w/Voodoo 3 3000 16MB ...
I put it on med detail and gave it a try, and it ran like really good. So I decide, hmmm ... let's crank the detail. Game freezes when I click on options. Reboot, try to click on options again, game crashes. I'm persistent and interested so I click options after this reboot and it works. Put EVERYTHING on highest detail possible, cept for show dead bodies and put it in 800x600. Haven't seen any SLOW DOWN. It runs very well just doesn't look as smooth as a GeForce would render it. Oh well, got an alienware 1.8ghz 512 geforce 3 in the mail. :)
Simple question, anyone know how to fix the blurry font?
You should know that this is definitely NOT a Rainbow Six title, and not sold as such - it's more like an extremely watered-down version of R6 based around Army, frontline squad-level tactics. Although the full game may prove me wrong, the demo had no map planning whatsoever - squads were put together just to select who moved as a group. For that matter, you couldn't even see a map except for a tiny one with a few 160x120 pictures of a few select areas on the level.
No weapon selection at all - the primary weapon is hard-coded based on mission type and the MOS of the soldier you control, and only the secondary weapon is selectable. This was infurating for me, who is used to being quiet and working with a MP5SD or silenced UMP45, and there's no silenced weapons in the demo.
It seems unusual that there's only one inventory slot besides your primary weapon - somehow I doubt a real soldier is going to give up his sidearm to carry frag grenades, or C4.
Instead of the large array of set stats for each person that R6 uses, soldiers are grouped by a general field (general infantry, sniper, demolitions, etc.), all of whom are locked into a specific armor type and weapon - infantry pack M16s, support carries M249s, etc. - and then select a "kit" that's basically your second item slot - either a sidearm or item. Each soldier has four stats which you can upgrade between missions with earned "combat points" - firearms, stealth, something else I can't remember, and leadership.
The engine is pretty, but slow - almost unbearably slow. I would guesstimate 10-15fps at 1024x768x32 with maxed detail. (System specs: Duron 600 @ 1GHz, 256MB PC133, Geforce2GTS 32MB on a ABit KT7-RAID.)Controls are similar to R6 - they've added a prone mode in addition to crouched. NPCs are much slower to aim and to move than R6, but if they get a bead on you, they'll bullseye your head from 300 meters on the first shot.
Map design has great detail, but it still has the one truly annoying part of many R6 maps - a hard engine edge, so that you can really tell where they just decided to stop allowing the player to walk. Nice trees and grasses.
EAX is used to extremes in this. I could hear echos from much farther than I should, and kept turning around for guys that sounded like they were behind me, tapping my shoulder.
The GUI needs some work - too many clicks, binding keys is a pain in the ass due to having to move the mouse to hit the "Bind Key" button every time. And the whole "smooth grey with rounded edges" thing just doesn't mesh well with the ingame style.
Overall, it's a good offering, but I definitely don't think it's up to the standards Red Storm has established for themselves with the R6 series, and I'm not sure if I'd buy it based on this multiplayer/quickmission only demo. I was looking forward to it, but right now I think I'd much rather have Black Thorn (which IS an R6 title.) It might be interesting, but the demo just doesn't impress me much - it seems like a knockoff of Delta Force, right down to the slow engine.
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my config:
AMD 1.533
ABIT KG7-Lite
Corsair 2x256 PC2400 DDR
Geforce3 22.50 drivers
SB Audigy
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blue screen physical memory dumps
choppy visuals
AMD 1.2GHz TBird
256MB PC2100 DDR
Elsa Gladiac 920 GF3
Turtle Beach Santa Cruz
Win2k SP2/nVidia Detonator 21.83 drivers
bogus.
it barely runs even in 640x480 on my tbird 1.2 gf2pro.
looks like ass, runs like ass.
Athloin 800
CLabs Annihilator 2
win2k pro.
1024x768 and it ran sweet as a mutha..
dont know what ur all complaining about
i played it and the game ran fast and flawless.
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First off, in multimedia/sound controls/whatever you want to call them ( different in 2k/9x/XP ) don't put the sound quality at max. put it one click away from max. Keep acceleration at full (unless you get stability problems - some boards are prone to that) and then fire up volume control. Keep the master/wave volume at 50-75%. 75% being only if you don't have powered speakers. I run headphones with a seperate DSP which powers them.. The lower the volume set in volume control, the 'smoother' the music is. Adjust volume accordingly on your speakers and try to keep volume control as near middle (50% volume) as you can.
Some games will overwrite those settings and jack the wave sound high sometimes, so when it starts sounding like AM radio again you know what to check.
I find that this not only 'usually' stops the crackles and pops, it'll improve the sound quality some. If you get good results, set the sample rate quality back to max.
Good luck.. you won't nuke anything tweaking with these settings, so experiment.
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- Unstable. The third time i restarted the game I finally managed to play a mission. The last time I played, I got thrown out to Windows. (win2k)
- Sluggerish performance. On a 1ghz P3 w/ 384mb p133 and a GeForce2 gts, It was approaching unplayable at the default settings and 1024x768. Due to the nature of the game, 640x480 was almost impossible to use. 1600x1200 gave around 5 fps if it didn't just throw me out of the game.
All in all, I enjoyed playing it the first and second time. Third time felt a little repetive, this isn't a truly unique game after all. Feels like Rogue Spear with trees. Maybe I need to play some more to judge this. For people who have never played Rogue Spear or even Counter-Strike, sure, this could turn out to be an excellent game. Not sure about myself, will have to wait and see. I'll stick to Operation Flashpoint for now.
/ [V]
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and yes i HAVE played R6/Rogue Spear :/
any ideas on strategies? im usin the auto-team selection (A: 3 riflemen, B: machine gun w/ rifleman, C: snipx0r)
RUnning a SB live on an amd system in xp.
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someone needs to talk to these guys about designing a graphics engine
I'm not going to buy it right away. I'm a big fan of the R6 series, but if most people are having performance problems then I might have to skip it :(
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(except for I knocked world textures one notch down and character detail one notch up, but
that was just to be safe considering everyone said the game runs like ass). I got a solid
40fps, and I beat the mission (on firefight) on my first try.
The damage feedback is great, the weapons sound awesome, and I love the "THUNK!" sound of
bullets hitting your enemy's flesh, and it seems like alot of other people agree on this
note. I still have alot more to try out and play with, but unfortunately I gotta go to
work soon. :\
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Secondly I'm not going to be able to play this am I?? :(
p3 733
128ram
geforce256
Thridly Whats the best site to learn how to overclock your shit..
p.s. Just got back into this pc gaming after a 2.5 year's of M.I.A.
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Exception handler called in Main Thread.
Error occurred at 11/6/2001 19:42:48.
D:\Ghost Recon Demo\GRDemo.exe, run by Administrator.
1 processor(s), type 586.
160 MBytes physical memory.
Read from location 00000204 caused an access violation.
What is it trying to tell me??? I downloaded the demo twice, from different locations, and installed twice, it's always the same...
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I have a pretty hefty system Athlon 1.33, 512 DDR RAM, Geforce3 and the game runs like ass.
Maybe RedStorm shouldn't throw a game together in a short period of time and concentrate on the game engine for a while. AVP2 runs smooth as a babys ass and the game is much more graphic intensive.
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BTW, smartasses, telling me to upgrade my video card isn't going to solve my problem. I plan on doing so when I'll really need it I.E. there will be good gameS on the market that I cannot run.
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i got capped so bad.. sucks that i must go to work now.. i want to call in sick.
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Plus, this game is actually slower than OFP. I can play OFP at 1024 at max, easily. In Ghost Recon, I have to run at 800 with medium detail.
I kind of get the feeling this engine isn't suited to the great outdoors, although the trees swaying in the wind is a neat effect.
nice and tactical, very cool indeed.
and it ran pretty smooth on my machine at 1024x768x16 which is a p3 1ghz, 32mb geforce2go (which ~= geforce1) 384mb ram
(i prolly coulda up'd the res too and still have gotten good performance)
this will prolly have to be somthin ill have to cehck out
And this demo is just a taster... I watched a gameplay movie, with tanks and shit.. omg! talk about action. Can't wait for full.
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I'm running at 1024x768x16 with all options to the max and z-buffer depth at 16 bit. I don't have a monster of a system. T-bird 1Ghz, GeForce 2 GTS and 256mb of PC133 RAM, but I demand that I get at least 40fps at that resolution for any game I'm going to play. And this isn't the game that's going to make me upgrade since the graphic quality is so 2 years ago.
Other than that the game is pretty neat though.
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and a geforce2 mx... I'm ashamed
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