Looking At Chaser
by Steve Gibson, Sep 07, 2001 12:46pm PDTA couple of days ago we mentioned Chaser here for the first time, a number of people were kind of doubtful that the screenshots of the game were legit. I've managed to round up a whole batch of screenshots from the guys though which should give you a much better idea of what the new FPS game is looking like. For some odd reason a few of the shots remind me of a jacked up SIN. Check em out:
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[more Chaser shots yo!]
Life on the Earth is possible but not easy. Large cities are afflicted by poverty and suburbs are completely controlled by the local gangs. It is 44 years since the first colony has risen on the surface of the red planet - Mars. Chaser is an agent of a security agency who was badly hurt in a cover operation and partially lost his memory. He doesnt know why the military commando wants to eliminate him, why he is on the black lists of several gangs [snip]
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Comments
but anyway it looks a lot like NWO
http://www.shacknews.com/screens.x/nwo/New%2520World%2520Order
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Haven't we done the "Who am I and why do all these people want to kill me" angle before?
Not that the game doesn't look good, it just has a shittily unoriginal plot.
Why can't we have a utopian future in games? Why's it always apocolyptic corporations-running-stuff type of stuff?
And aside from Red Faction's GeoMod stuff, how many really creative concepts have we seen in FPS's in the past year, and I don't just mean things that have finally been done correctly, I mean things that have never even been attempted before?
-Swivel Master
http://www.mp3.com/swivelmaster/
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Authentic? Sure, why not? There are more game engines under the sun than Quake 3.
In fact, I just finished the Codename: Outbreak demo, and its tech absolutely owns Quake 3 -- in geometry, textures, models, and particularly in lighting. It does stuff, without slowdown, on which Q3 would positively choke with a mid-range CPU/vidcard combo (my Cel800/GeF 1). I was blown away by the outdoors environments, which look better in both the terrain and the flora than those in Operation Flashpoint, but it wasn't until the inside mission that the engine showed just how well it can handle gradations of light, fog, and some very sweet FX. These Russian programmers are enormously talented; Codename: Outbreak is an amazement -- not just kickass in appearance, but the first FPS in some time to be genuinely fun *and* challenging.
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http://www.shacknews.com/screens.x/chaser/Chaser/1/thumbs/aseria_b_01.jpg
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note to self
get this
:D