Miller on Max Payne
by Steve Gibson, Jul 16, 2001 2:01pm PDTVE has a quick interview with Scott Miller of 3DRealms discussing Max Payne which was announced as going gold over the weekend. Your prayers are answered when the topic of game length comes up again.
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Comments
I was playing Baldur's Gate II for two weeks solid, I think. That's value. I don't like this trend of shorter and shorter games. The Half-Life add on thing is a total fiasco.
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"Scott Miller -- Well, much of the DNF team has been beating away on the game for the last two weeks, so frankly itÂ’s nice to be able to see it finished and we can get back to working on Duke. :-)"
"Scott Miller -- The PS2 version is under development and now becomes our priority. We are pushing hard to have it ready for Xmas."
So umm ... what's the real priority? DNF or Max for PS2?
I can see DNF being pushed farther and farther away if the PC reaction to Max is positive. They're gonna want it on the PS2 as quickly as possible.
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Come on, there are other games in development, and some of them even look interesting.
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Scott...don't do this. This will only result in bad happenings towards Max.
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