Quake Turns Five
by Maarten Goldstein, Jun 22, 2001 6:28am PDTToday is a big anniverary for Quake 1. It has been 5 years already since the shareware version of the game was released by id Software. Over at Methos Quake they have a pretty good overview of what all happened in 1996 and they also have interviews with John Romero and Tim Willits.
Methos: Since games tend to evolve as they are being designed. What was the Quake team's original thoughts on what Quake should or would be like when it was finished? How close was it to the final product? Romero: Quake's design was VERY different from the game that was released. It was much more of a D&D-based game with a main character named Quake who had an awesome hammer that would grow in power as the game progressed. At one point in November 1995, we decided to change the design to something we were more comfortable creating -- FPS weapons with a few twists. After the major redesign, the game underwent a few more smaller redesigns (to cut down development time) and we released the Quake that everyone knows today. Willits: The original game started out more fantasy based, less science fiction. There was going to be no gun type weapons. The player would have had a mighty hammer that they could enchant with powers as they progressed in the game. The game's intention was to be a real slugfest with the player bashing their foes to death. Luckily we changed that and went with more Doom style weaponry. ...
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Comments
Nope, it actually wasn't.
Nobobdy seems to remember Terminator: Future Shock. It was actually pretty cool. Anyone know the exact release date of it?
I laughed my ass off when I read that. Hehe, that would have ruled.
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DiakaQuake?!?
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I was there. Too bad the server couldn't take it. :/ Would have been cool to have had a 100 player game on those 64 player maps.
They should try it again...
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I know in the past john has stated that he disklikes d3d, but I don't recall him and bill actually ever arguing.....
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Hell, I remember trading my Dark Forces cd for my friend's Quake cd. The DF cd got lost, while the quake cd got passed around for months.
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Then it came out and it was Doom in 3D. Not that being Doom in 3D was a bad thing. I remember playing the first DM level tech test. It was wild looking down through the hole in the floor. "Hey! They have levels over levels!" It was pretty cool at the time.
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i emailed id about it after Quake first came out, and the guy who replied said he had absolutely no idea what i was talking about, other than quake being the best game ever.
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Everyone always forgets ROTT.
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Still bored! :)
BTW, i hope everyone realizes we're in the great depression of gaming right now. No big games are scheduled to be released for the next few months, and there hasn't been a big game released in a LONG FUCKING TIME. Sure, we'll get Halo, Max Payne, Duke, etc in the near future, but we're in the middle of a fucking dry spell. I mean, look at today's news for example...lots of small shit.
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Thanks id! =)
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Damn, those were the days.
mofo.
and then I cracked it and played the full version ;)
*sniff sniff*
Damn contacts are making my eyes water!!
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3DRealms announces they are working on Duke Nukem Forever on April 29th, 1997. It still hasn't been released after 4 years. Hey, that's not Quake, how did that get in here!
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sadly incorrect it would seem >:(
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Heh, that was a pretty big map, though I'd love to see the rest of it. Maybe they saved it somewhere.
i did the first 2 maps of episode 4... and got bored since i've played it so many times