New UT Renderers
by Maarten Goldstein, Jan 19, 2001 4:11pm PSTThe Unreal Technology page has been updated with new beta D3D and OpenGL renderers. The new Direct3D renderer uses DirectX8 which hopefully means improved performance, and you can now also use the the DXT1 textures from the 2nd Unreal Tourney CD. Thanks Cygnus X-1.
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Comments
No shit the same kernel32 error message again. Rebooted a few times.
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I think the trick was setting TNT=1 in the ini actually. Even though I have a Radeon.
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I searched for it and its in windows/system (of course)
WTF?
WInMe/ Radeon64ddr
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The D3D ones crash right off the bat and the OpenGL ones look like shit.
The old D3D driver looks a whole lot better and are plenty fast.
I just thought that trying out these textures would be interesting and I was wrong... total waste of time.
The OpenGL ones seem to peak at a higher fps but give a lower average fps and did I mention they look like shit?
save yourself some time and forget about the S3 textures!
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I have a Radeon and when UT detects it lists 3DFX GLIDE!!!!!!
WTF!!!!
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(this looks like I can use DXTC textures with this! HOLY INDEED!)
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Don't know if I can say there was a noticable performance increase though. The annoying hitching is still there.
(win2k, Radeon 32 MB DDR). Neither opengl or d3d would even load. I went back to old versions
I have an ATI 64ddr Radeon. With these new renderers in mind.WHICH API SHOULD I USE?
OpenGL or Direct3D????
Athlon 700 256mb
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*ducks hail of gunfire*
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i'm sorry. i had to do it.
Who da man?
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