Developers On 3dfx Buyout
by Maarten Goldstein, Dec 16, 2000 10:03am PSTOf course, with the whole 3dfx buyout story, developers have their own opinion about it too. Voodoo Extreme got in contact with The Carmack, who had this to say
.. It was painful to watch 3dfx slip from the archetypical kick-ass technology start up to where they wound up.Evil Avatar has posted the thoughts of Epic programmer Tim Sweeney
I think I would have been happiest to have the PC market divided up between three strong players that all had their act together, but at this point, I'm not too unhappy with the market simplification resulting from 3dfx exiting.
... 2. This shows the huge importance of keeping up with competition, in terms of cost, features, and product schedule. From a gamer's perspective, the Voodoo's are approximately as good as the GeForce's on average. The GeForce had T&L but few games took advantage of it; the Voodoo had a fill rate advantage. But this was NOT enough. NVidia's cards outsold 3dfx's by a huge margin (especially to OEMs) because of cost advantages, feature advantages (even though no games took advantage of those features at the time), and predictable product schedules. 3. This shows that a company can't "market" its way around core deficiencies -- at least, not for long. The 3dfx guys did an admirable job of hyping up the T-Buffer and FSAA, and if you read the typical magazine reviews, you might have concluded that 3dfx was on par with NVidia's products. But marketing isn't reality -- they were getting their butt kicked by T&L and 32-bit color ...
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Comments
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some bits and pieces of the company..Quit useing the 3dfx name..Open another company with the technology that was leaked a few weeks back..And rule the market again..Its just another way to reorganize without having to go through bankrupcy proceedings...
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NVIDIA FOREVER!
http://www.thedukeofurl.org/reviews/misc/nvidialinux/
If one of those conditions is that making the latest and greatest games will require an "$800 card" they'll recognize that the game won't sell because no one will want to pay that much to play the game. Then the publisher will decide against funding the game and it won't get made. This will cosistently drive developers back to making games that use tech the mass market (incl. the gamer niche) is willing to spend on to in turn enable their ability to play the game. Nvidia won't have any incentive to make and price cards at $800 or whatever--the margin is high but they'll sell virtually zero cards of what is a luxury item people can easily do without.
This should force Nvidia to keep cool. What they can do however is lengthen the product cycles--because of the lack of competition--and keep the $300 card at the $300 price point for much longer than they could previously. That's where they're going to make their increased profits. So it's likely we'll all be saying goodbye to the "new card every six months" dealie (unless ATI really steps up and forces the issue, of course).
What was the last 3dfx product that owned at the time of it's release? Voodoo II??? I think I read some future tech previews that showed some good marks but, a lot of good that did them in the long run...
And that whole 'extreme' bullshit persona that they tried to hype in their ads... sad, oh how very sad.
Sayonara chum....ps!
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their original Voodoo was a revolution
their voodoo 2 an addition
their voodoo 3 a disappointment
their voodoo 4 a grave
NVidia:
their Riva128 sucked
their TNT sucked
their TNT2 was fine
their Geforce rules (32bit, great openGL support, highres, unfortunatly no real AA)
their driver support is good
but it's a bad day for gamers
now nvidia will be the leader in graphicboards. there won't be any competition. the geforce 2 are really expensive, geforce 3 will cost about 800$ and the gaming industry will support and require them.
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All I have to say is that it's a good thing Nvidia isn't buying 3DFX, or we'd all be in a lot of trouble..
Oh wait..
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Honestly, i think Tim Sweeney is a sell out to nvidia. His company, epic, are the same people who S3 PAID to create an optimized version of unreal tournamet based on s3's metal api & s3's texture compression, and then went and released the directx/opengl version first (i forget which).
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6. We now look like monkeys for optimizing our games for Glide. Dammit!
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