Deus Ex Multiplayer
by Maarten Goldstein, Dec 05, 2000 6:32pm PSTQuite a number of people should be pretty happy with this, Fileplanet has the new Deus Ex patch with multiplayer support (deathmatch and team deathmatch). This 36mb update also provides a number of fixes and enhancements for the original game. Gamespy has a readme for it. Here are the single player changes
- Crash fixed when using Hazmat Suit in training.update There's a mirror on 3D Files if Fileplanet is slow for you.
- F1 and F2 can no longer be unmapped.
- You will no longer occasionally get placeholder art when picking up bodies.
- Infinite Skill Point bug fixed with Gary Savage conversation.
- D3DDrv.dll patch has been incorporated.
- Loki's new OpenGL code has been incorporated.
- Game will now run correctly under Win95a.
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Comments
Its fun to take a trip, put acid in your veins.
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seems okay to me, but also a little weak.
it has a lot of the stuff i've seen in system shock 2
and thief 1/2, but not as well implemented.
the movement seems rigid.
hopefully i'll get used to the way it plays and
start liking the game more.
i hope Thief 3 doesn't get IONized too....
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Maybe it's this GF2. Nvidia cards don't work for shit in anything other than openGL. :(
It may be time to go back to the V5 and some HSR drivers...
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The VERY first mission when you start on the dock is VERY slow on every system I've ever seen it on. (side note: what a first impression to the gamers!) Why? Poor level design really. It will run equally like ass on a Voodoo 5 or Geforce with the same CPU. The entire dock is pretty high in poly count with the cage underneath, hand railings, support beams, etc. Add on top of that the fact that the whole level is so open, plus the statue and its base with the windows...
At the time I was playing Deus Ex through, I had a Celeron 566. By overclocking it to 800 I got a huge boost. Although I didn't actually bench it, it was very noticable. There was almost no change when switching detail stuff on/off and changing resolution.
At first I blamed the Unreal tech vs. D3D vs. only-Glide-runs-good, but after seeing the same slow areas run equally like ass (compared to my TNT2U) on a Voodoo 3 I'll just blame the designers. Unreal and Rune run just fine.
It may not hurt that I have 320megs of RAM, seems like Unreal engine wants at least 128mb when using D3D. Considering RAM prices these days (even in the past year or so), 64meg is pretty unexcusable anyway.
Oh well. Deus Ex is still the best game I've played in a long time. It gets my vote for GOTY.
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Deus ex and no Co-op?!
OH BOY MULTIPLAY WILL BE FUN AS LONG AS ITS DEATHMATCH, FRIENDS
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100
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GOD DAMN IT
Oh well -- well uh
http://marilynmansonbbs.artistdirect.com/1b/OpenTopic?a=tpc&s=10019&f=344194&m=215193144
G O A T S E . C X ' D or something -- back to irc
bitches
http://www.cliffyb.com/cam/cliffcam.jpg
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Seriously.
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By the way, for those that don't know, Deus Ex is about the only game that matters. It's even better than System Shock 2. You may find it a little wonky to begin with, but after some initial growing pains the game goes on to amaze and stupefy even the most jaded player.
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This is not very fun...all i had to do was get super haxor skillz and I set all turrents to kill the enemies. I feel sorry for modem guys cause by default you shoot like ass unless you power up fast. I would suspect the mod community will do some awesome stuff though. I would play this on a lan.
As for performance...well that V5 I borrowed one day is still faster...
Actually, now that I think about it. A "futuristic" type counterstrike mod for this would seem pretty cool.