Unity (U) on Runtime Fees: the impact of this business model change to have minimal benefit in 2024

Published , by Donovan Erskine

Unity’s (U) latest earnings report is out, providing a breakdown of the company’s financial performance over the past few months. It also touches on one of the most controversial decisions in Unity’s history: the implementation of Runtime Fees. As Unity continues to navigate the mess that it’s found itself in, the company doesn’t expect Runtime Fees to be financially beneficial in 2024.

The note about Runtime Fees can be found on page four of Unity’s Q3 2023 earnings report. It’s here that the company admits it doesn’t anticipate that Runtime Fees will be instantly beneficial, but will eventually show a decent return as customers adapt to it.

This more or less checks out with the intense backlash that Unity received back in September when the company first announced Runtime Fees. After numerous devs spoke out against the policy, many of them vowing to stop using the Unity Engine moving forward, CEO John Riccitiello stepped down. The company has opted not to reverse the decision, but is hoping to ease the blow with some tweaks made to the policy.

Despite clearing earnings results for the quarter, Unity (U) stock was down in after-hours guidance possibly due to the lack of guidance for the upcoming quarter. Stick with us as we await more information during Unity’s upcoming earnings call.