ShackStream: skankcore64 Episode 93 - Vintage point-and-click with a touch of undead

Published , by Bryan Lefler

Ghoulish greetings, everyone! Hallow's Eve draws ever closer and we're continuing our bone-chilling celebration with more gruesome and gory Nintendo 64 livestreams featuring the horror-classic, Resident Evil 2. Tune in around 9 p.m. PT/ 12 a.m. ET to catch the frightening festivities as we reach closer to the goal of completing every Nintendo 64 game released in North America, only on Shacknews Twitch!

Episode 93 - Vintage point-and-click with a touch of undead

Erstwhile on skankcore64, the point-and-click adventure game design sensibilities of Resident Evil 2 made themselves very apparent. I was always in need of one item in order to get to another item that would allow me to progress just a bit further, only to be stopped by not having yet another item. This was immediately clear when I collected two differently colored engraved stones that require a third, but of course that third piece has been split in twain, requiring more puzzle solving and item hunting. There were a couple jumpscares and I think I recall a few requisite zombies, birds, and 'lickers' to dispatch, but it's clear to me that this game is more about item management than it is about sending the undead to eternal slumber.

Later tonight on the show, I'll be headed to collect the last piece of the engraved stones which will allow me to hopefully obtain the final keys I need to fully explore the police station. There's a ton of content left to experience and plenty of surprises in store since this is the first time I've played through a Resident Evil game. With some gentle guidance from the chat, I've steadily made progress. Please keep the spoiler-free hints coming when I find myself wondering what to do next. I'm excited to get back into Raccoon City and eventually roll those credits, so make sure you get on over to Shacknews Twitch for more exciting frights.

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