Young Horses played Pokemon Snap to explore Bugsnax's very early mechanics

Published , by Donovan Erskine

Bugsnax is set to bring its peculiar adorableness to the PS5 and PC next month. Like many around the gaming space, we here at Shacknews have been fascinated by Bugsnax ever since its reveal during the PS5 showcase. We were lucky enough to sit down for a virtual interview with Phil Tibitoski, Young Horses co-founder and the creator of Bugsnax. In the interview, Tibitoski shared that the developers played a lot of Pokemon Snap when exploring Bugsnax’s mechanics early on. 

The full interview with Bugsnax creator and Young Horses co-founder Phil Tibitoski was conducted by our own CEO and Editor-In-Chief Asif Khan alongside Video Editor Greg Burke. The interview goes for over an hour and can be viewed in its entirety on the Shacknews YouTube channel.

“We initially played a lot of Pokemon Snap, to try and figure out how that might play into what the game is, and that was a part of the initial exploration of mechanics.” Tibitoski said, when speaking to how the Pokemon games influenced Bugsnax’s development. He also points to the Pokedex as a feature the devs referenced while working on Bugsnax. 

Tibitoski also spoke about the lessons they learned when playing through Pokemon Snap. “We realized that being on rails like that kind of sucks now.” In Pokemon Snap, players traverse levels through a strict and predetermined path, only able to rotate and move the camera, this is commonly referred to as “on-rails.” While it may have worked for the cult-classic Pokemon spinoff, Young Horses found that it wouldn’t be a good option for a modern take on the genre. 

If you enjoyed this snippet from our Bugsnax, consider watching the full video, where he also talks about the theory that Bugsnax is secretly a horror game. For more exclusive interviews, be sure to subscribe to Shacknews on YouTube.